In this update7
Full notes
Full Born Again update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Maps
- Server
- UI and audio
Born Again changes
We have made notable changes to gameplay and combat–overall making the game harder while also implementing a couple highly requested changes.
Complete item projectile rework
All weapon basic attacks shoot projectiles instead of slashes
Nomad no longer pauses between shots
Removed all enemy attack indicators
All boss and enemy behaviors retouched for ranged combat
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Major changes to items have been made, including highly requested item reworks!
All weapon, ability, and armor stats buffed or reworked
T2 boss mythics converted to rares and slightly nerfed
Kingfall Katana, Mysterious Eye, and Cloud in a Bottle kept as mythic
Rare drop chance doubled
Slight food nerf (~-20%)
Loot chance cap increased from 125% to 135%
Small various sprite tweaks
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We have made changes targeting stats and progression, attempting to make the game smoother to progress through.
All classes received stat reworks
Speed increased across all classes
Camp leader drop rates increased
Common and Uncommon items are now easier to obtain
Geridge upgrade offer removed
Spirits and Levels are now separate
Spirit cap is now 50
Status effect reworks
Fury: +20/30/40% ROF
Empowered: +20/30/40% Damage Given
Armored: -15/30/50% Damage Taken
Speedy: +10/25/40% Movement Speed
Healing: +10/20/30 Hp per second
Frenzy: -50% ability cooldowns
Critical Strike damage increased from +30% to +60%
Most sources of Critical Strike chance have been halved
NEW: Honor shop next to Geridge in the Spirit Realm
Equipment sold up to the start of Uncommon tier
Ancestral items have been moved up to the Temple
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The overworld has seen a major rework. We’ve merged the three realms into one large map and have made several other changes and additions.
Added map markers for coachmen, shrines, and bosses
Map discovery has been revamped
The map is discovered in chunks when you find camps, shrines, etc.
Discovery is on by default and reset for all players
To teleport, players must go up to the coachman
Teleporting through map removed
Akuji Mozuki removed (he will return!)
Akuji Katana moved to Akuji Saikami loot table
- NEWSeveral Rares added throughout the Overworld + 1 Mythic
NEW: Plains biome boss: Bhognin
NEW: Barrels that drop food upon being destroyed
Dragonfruit, Peaches, and Bananas have returned!
Can be found throughout the Overworld and Overlord fights
Food drops from enemies removed
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Realm sealing has been replaced with Overlord Gates! A meter has been added to the T3 biomes (Gorge, Peaks, Isles) which fills upon defeating bosses. Once full, the gate of the respective Overlord will spawn.
Gates spawn locked. To open them, deplete their health. Gates have roughly the same health as a T3 boss
You are notified while in the Overworld both when a gate is spawned and opened
Instead of sealing, realms will be automatically closed by the server if they have too few players for an extended amount of time
Overlord boss rooms now lock behind you. Be careful and adjust accordingly!
If you are not in the boss room by the time the Overlord is activated, you will be teleported in automatically
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Blessings have been revamped! Instead of dropping Blessings from bosses, you may find them from shrines added throughout the map.
Shrines give you 1 choice of 3 Blessings for 10 Spirits
Blessings are no longer upgraded using crystals
All blessings are obtained fully upgraded
Yaga and rebirthing removed
Blessing cap is always 8
All blessings have been reworked or buffed
Blessing items have been removed
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Crystal Paths are a brand new skill tree system! You can access your class’s path in a new icon on the bottom-right of the HUD.
Activate nodes in your path using crystals–granting you permanent stat bonuses with other effects
Each class has their own unique path
The entire page cannot be maxed at a time. Some choices are locked behind splits where you must pick between a choice of two stats.
Crystals can be removed from the page by clicking/tapping on them in the UI
Crystal drop locations changed
Sapphire (Blue/Speed): Forest Guardian, Akuji Saikami, Tiko Tikatu, Bubra Elephant
Emerald (Green/Vigor): Gorilla King, Hill Giant Shaman, Queoti Queen
Amber (Orange/Health): Sand Eater, Bhognin, Gushna
Onyx (Black/Defense): Grug-Mant & Vika-Minci (70% chance each), Yoku-Ba, Wapo Helmsman
Topaz (Yellow/Dexterity): Umbra, Kitsune Momoko, Hahn
Ruby (Red/Strength): Phoenix, Pirate Captain, Mountain Dragon
T2 Random Encounters (Wild Boar, Mysterious Head, Djinn) are a 1/3 chance between Sapphire, Emerald, and Amber
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For 2.0, we have been experimenting with a couple of class equipment changes.
Shaolin class switched to Robes
Warrior class switched to Armor
Do not worry, you will not lose any items with this change! Currently existing Shaolins and Warriors will have a red square on their armor slot letting you know about the update. You can then choose to swap it out or keep your current equipment
Discover new pet companions on your travels! Pets are cosmetics that drop at a rare chance from bosses and may also be bought in the new Pet Bundle.
Pets are tradeable
Savable in the new Pet Sanctuary, found in the Spirit Realm
Amount of bank rows purchasable with Honor increased
Bundle prices have been reduced to 2000 Medallions
Refreshed Tutorial with the choice to Skip Tutorial
Abilities renamed to Utilities
NEW: Creator Codes
Codes are usable while purchasing Medallions to support eligible creators with a portion of revenue
NEW: Traditional Pets Bundle (2000 Medallions)
Contains 11 pets
NEW: Tradable backpacks
Small Backpack: +5 slots (500 Honor)
Large Backpack: +10 slots (250 Medallions)
Found in Jorg’s Specialty Shop below the Bank
We are excited to announce a new roadmap in our Discord coming shortly after the launch of 2.0! Stay tuned to hear about what we have planned for new features such as the Sapphire Overlord, Dungeons, and Skills (including Fishing!)
Source
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