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Steam News23 January 20265mo ago

Born Again: 2.0.0

We have made notable changes to gameplay and combat–overall making the game harder while also implementing a couple highly requested changes.

In this update7

Full notes

Full Born Again update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes14 additions16 changes9 removals
  • Gameplay
  • Balance
  • Store
  • Maps
  • Server
  • UI and audio
changedWe have made notable changes to gameplay and combat–overall making the game harder while also implementing a couple highly requested changes.
removedComplete item projectile rework All weapon basic attacks shoot projectiles instead of slashes Nomad no longer pauses between shots
removedRemoved all enemy attack indicators
changedSteam post imageAll weapon, ability, and armor stats buffed or reworked
changedSteam post imageRare drop chance doubled
changedSteam post imageLoot chance cap increased from 125% to 135%
Loot chance cap125%135%Loot chance cap increased, buffCritical Strike damage+30%+60%Critical Strike damage increased, buff

Born Again changes

changedWe have made notable changes to gameplay and combat–overall making the game harder while also implementing a couple highly requested changes.
removedComplete item projectile rework All weapon basic attacks shoot projectiles instead of slashes Nomad no longer pauses between shots
removedRemoved all enemy attack indicators
changedAll weapon, ability, and armor stats buffed or reworked
changedRare drop chance doubled

We have made notable changes to gameplay and combat–overall making the game harder while also implementing a couple highly requested changes.

  • Complete item projectile rework

    • All weapon basic attacks shoot projectiles instead of slashes

    • Nomad no longer pauses between shots

  • Removed all enemy attack indicators

  • All boss and enemy behaviors retouched for ranged combat

Steam post image

Major changes to items have been made, including highly requested item reworks!

  • All weapon, ability, and armor stats buffed or reworked

  • T2 boss mythics converted to rares and slightly nerfed

    • Kingfall Katana, Mysterious Eye, and Cloud in a Bottle kept as mythic

  • Rare drop chance doubled

  • Slight food nerf (~-20%)

  • Loot chance cap increased from 125% to 135%

  • Small various sprite tweaks

Steam post image

We have made changes targeting stats and progression, attempting to make the game smoother to progress through.

  • All classes received stat reworks

    • Speed increased across all classes

  • Camp leader drop rates increased

    • Common and Uncommon items are now easier to obtain

    • Geridge upgrade offer removed

  • Spirits and Levels are now separate

    • Spirit cap is now 50

  • Status effect reworks

    • Fury: +20/30/40% ROF

    • Empowered: +20/30/40% Damage Given

    • Armored: -15/30/50% Damage Taken

    • Speedy: +10/25/40% Movement Speed

    • Healing: +10/20/30 Hp per second

    • Frenzy: -50% ability cooldowns

  • Critical Strike damage increased from +30% to +60%

    • Most sources of Critical Strike chance have been halved

  • NEW: Honor shop next to Geridge in the Spirit Realm

    • Equipment sold up to the start of Uncommon tier

    • Ancestral items have been moved up to the Temple

Steam post image

The overworld has seen a major rework. We’ve merged the three realms into one large map and have made several other changes and additions.

  • Added map markers for coachmen, shrines, and bosses

  • Map discovery has been revamped

    • The map is discovered in chunks when you find camps, shrines, etc.

    • Discovery is on by default and reset for all players

  • To teleport, players must go up to the coachman

    • Teleporting through map removed

  • Akuji Mozuki removed (he will return!)

    • Akuji Katana moved to Akuji Saikami loot table

  • NEWSeveral Rares added throughout the Overworld + 1 Mythic
  • NEW: Plains biome boss: Bhognin

  • NEW: Barrels that drop food upon being destroyed

    • Dragonfruit, Peaches, and Bananas have returned!

    • Can be found throughout the Overworld and Overlord fights

    • Food drops from enemies removed

Steam post image

Realm sealing has been replaced with Overlord Gates! A meter has been added to the T3 biomes (Gorge, Peaks, Isles) which fills upon defeating bosses. Once full, the gate of the respective Overlord will spawn.

  • Gates spawn locked. To open them, deplete their health. Gates have roughly the same health as a T3 boss

  • You are notified while in the Overworld both when a gate is spawned and opened

  • Instead of sealing, realms will be automatically closed by the server if they have too few players for an extended amount of time

  • Overlord boss rooms now lock behind you. Be careful and adjust accordingly!

    • If you are not in the boss room by the time the Overlord is activated, you will be teleported in automatically

Steam post image

Blessings have been revamped! Instead of dropping Blessings from bosses, you may find them from shrines added throughout the map.

  • Shrines give you 1 choice of 3 Blessings for 10 Spirits

  • Blessings are no longer upgraded using crystals

    • All blessings are obtained fully upgraded

  • Yaga and rebirthing removed

    • Blessing cap is always 8

  • All blessings have been reworked or buffed

  • Blessing items have been removed

Steam post image

Crystal Paths are a brand new skill tree system! You can access your class’s path in a new icon on the bottom-right of the HUD.

  • Activate nodes in your path using crystals–granting you permanent stat bonuses with other effects

  • Each class has their own unique path

  • The entire page cannot be maxed at a time. Some choices are locked behind splits where you must pick between a choice of two stats.

  • Crystals can be removed from the page by clicking/tapping on them in the UI

  • Crystal drop locations changed

    • Sapphire (Blue/Speed): Forest Guardian, Akuji Saikami, Tiko Tikatu, Bubra Elephant

    • Emerald (Green/Vigor): Gorilla King, Hill Giant Shaman, Queoti Queen

    • Amber (Orange/Health): Sand Eater, Bhognin, Gushna

    • Onyx (Black/Defense): Grug-Mant & Vika-Minci (70% chance each), Yoku-Ba, Wapo Helmsman

    • Topaz (Yellow/Dexterity): Umbra, Kitsune Momoko, Hahn

    • Ruby (Red/Strength): Phoenix, Pirate Captain, Mountain Dragon

    • T2 Random Encounters (Wild Boar, Mysterious Head, Djinn) are a 1/3 chance between Sapphire, Emerald, and Amber

Steam post image

For 2.0, we have been experimenting with a couple of class equipment changes.

  • Shaolin class switched to Robes

  • Warrior class switched to Armor

    • Do not worry, you will not lose any items with this change! Currently existing Shaolins and Warriors will have a red square on their armor slot letting you know about the update. You can then choose to swap it out or keep your current equipment

Discover new pet companions on your travels! Pets are cosmetics that drop at a rare chance from bosses and may also be bought in the new Pet Bundle.

  • Pets are tradeable

  • Savable in the new Pet Sanctuary, found in the Spirit Realm

  • Amount of bank rows purchasable with Honor increased

  • Bundle prices have been reduced to 2000 Medallions

  • Refreshed Tutorial with the choice to Skip Tutorial

  • Abilities renamed to Utilities

  • NEW: Creator Codes

    • Codes are usable while purchasing Medallions to support eligible creators with a portion of revenue

  • NEW: Traditional Pets Bundle (2000 Medallions)

    • Contains 11 pets

  • NEW: Tradable backpacks

    • Small Backpack: +5 slots (500 Honor)

    • Large Backpack: +10 slots (250 Medallions)

    • Found in Jorg’s Specialty Shop below the Bank

We are excited to announce a new roadmap in our Discord coming shortly after the launch of 2.0! Stay tuned to hear about what we have planned for new features such as the Sapphire Overlord, Dungeons, and Skills (including Fishing!)

Source

Steam News / 23 January 2026

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