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Steam News9 August 20205y ago

Boring Man v2.0.0 beta14b is now available

This is a small patch to tie up some loose ends before I start working on the next big update.

In this update5

Full notes

Full Boring Man - Online Tactical Stickman Combat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions13 changes1 removal
  • Performance
  • Balance
  • Gameplay
  • Server
changedThis is a small patch to tie up some loose ends before I start working on the next big update. It's mostly fixing bugs, crashes, and other problems and makes some pretty good optimizations for cloud saving and the server list. Hopefully you should be able to log in faster and the server list should act a little less janky.
addedThere's some weapon balance and a couple new features to make this a lil interesting but it's not much, but this game is much more prepared if there were a sudden increase in attention!
addedReworked Alt-fire: Grapple HookThe Grapplehook can now switch between two different hooks, the first hook performs how it was before where it can only hook to walls, and grappling to new stuff like players/drones/etc has been moved to an exclusive function of the second hook. Players were complaining they didn't care so much about hooking onto objects as they did walls, so this alt-fire should let it be more flexible. You can still cancel grapple hook shots, and it will still slightly increase the reload speed.
changedWeapon Balance: Scoped RifleIncreased the Scoped Rifle's damage
changedWeapon Balance: Scoped RifleIncreased the Scoped Rifle's fire rate
changedWeapon Balance: Scoped RifleThe weapon with the most balance feedback I got was the Scoped Rifle, much like the other original weapons, its stats ported over ended up pretty under-powered. These changes should bring it up to speed with the other weapons.

Boring Man - Online Tactical Stickman Combat changes

changedThis is a small patch to tie up some loose ends before I start working on the next big update. It's mostly fixing bugs, crashes, and other problems and makes some pretty good optimizations for cloud saving and the server list. Hopefully you should be able to log in faster and the server list should act a little less janky.
addedThere's some weapon balance and a couple new features to make this a lil interesting but it's not much, but this game is much more prepared if there were a sudden increase in attention!
addedThe Grapplehook can now switch between two different hooks, the first hook performs how it was before where it can only hook to walls, and grappling to new stuff like players/drones/etc has been moved to an exclusive function of the second hook. Players were complaining they didn't care so much about hooking onto objects as they did walls, so this alt-fire should let it be more flexible. You can still cancel grapple hook shots, and it will still slightly increase the reload speed.
changedIncreased the Scoped Rifle's damage
changedIncreased the Scoped Rifle's fire rate

This is a small patch to tie up some loose ends before I start working on the next big update. It's mostly fixing bugs, crashes, and other problems and makes some pretty good optimizations for cloud saving and the server list. Hopefully you should be able to log in faster and the server list should act a little less janky.

There's some weapon balance and a couple new features to make this a lil interesting but it's not much, but this game is much more prepared if there were a sudden increase in attention!

Reworked Alt-fire: Grapple Hook

The Grapplehook can now switch between two different hooks, the first hook performs how it was before where it can only hook to walls, and grappling to new stuff like players/drones/etc has been moved to an exclusive function of the second hook. Players were complaining they didn't care so much about hooking onto objects as they did walls, so this alt-fire should let it be more flexible. You can still cancel grapple hook shots, and it will still slightly increase the reload speed.

Weapon Balance: Scoped Rifle

  • Increased the Scoped Rifle's damage

  • Increased the Scoped Rifle's fire rate

The weapon with the most balance feedback I got was the Scoped Rifle, much like the other original weapons, its stats ported over ended up pretty under-powered. These changes should bring it up to speed with the other weapons.

Weapon Balance: Trench Gun

  • Increased the Trench Gun's reload speed

  • Increased the Trench Gun's fire rate

The other shoguns have received some nice buffs, and its kind of left the Trench Gun behind. These changes should help it perform its role better when compared to its competitors.

General Changes

  • Reworked the Spliff vice

  • Multiple objectives survival wave no longer appear if there is only 1 player active

  • Weapons banned last match by Captain’s Mode will now be immune to bans next match, this will be a setting you can turn off later

  • “Surfaces” video option will now save your setting and should work properly, set this to 'Multiple' if you're having issues with low GPU memory, such as DirectX crashing or water/lava being invisible.

  • Optimized cloud saving and the server list

  • Fixed a bunch of bugs, crashes, stutter problems, etc

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Buy B-man DLC if you'd like to support me: https://store.steampowered.com/app/346170/Boring_Man_Premium/?snr=1_16_16_creator_1059&curator_clanid=7938408 https://store.steampowered.com/app/1018760/Boring_Man_Platinum_Weapon_Skins/?snr=1_16_16_creator_1059&curator_clanid=7938408 https://store.steampowered.com/app/1018761/Boring_Man_Burning_Weapon_Skins/?snr=1_16_16_creator_1059&curator_clanid=7938408 https://store.steampowered.com/app/1194781/Boring_Man_Rainbow_Weapon_Skins/?snr=1_16_16_creator_curator-tabs&curator_clanid=7938408 https://store.steampowered.com/app/1194780/Boring_Man_Splintered_Weapon_Skins/?snr=1_16_16_creator_curator-tabs&curator_clanid=7938408

Download Dedicated Server build (beta14a, 17.5MB)

Source

Steam News / 9 August 2020

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