In this update15
Full notes
Full Borderlands 4 update
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What changed
- Gameplay
- Balance
- Store
- Events
- Maps
- UI and audio
Borderlands 4 changes
Today’s Version 1.9 update brings exciting new content with the paid DLC of Bounty Pack 4: Murders & Acquisitions and Vault Card 4*! Additionally, Pearlescent world drops now include dedicated drop sources and three new Pearlescent weapons have been added.
Across the rest of the game, we’ve improved boss encounters, ensured dropped loot stays in reach, and polished up some gear and abilities.
Please restart your game to ensure the update goes through and to prevent connection errors in matchmaking.
If you encounter issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
New Content
Bounty Pack 4: Murders and Acquisitions*
Levaine, leader of the Electi, has been contacted by an unlikely group of new potential allies: The Flock, a commune of pacifist Rippers who gave up violent slaughter for chill vibes. They've made camp in a polluted desert canyon known as the Toxic Scowl, but now their buzz is being harshed by The Blasphemers, an aggressive group of Rippers who have taken over a nearby Order facility.
New loot unique to this new Bounty Pack includes:
1 new Pearlescent weapon:
PRISM (Jakobs Sniper Rifle)
6 new pieces of Legendary gear:
Silver Sliver (Daedalus Pistol)
Overconsumption (Tediore Pistol)
Plump Bob (Ripper Shotgun)
Hydrowerks (Torgue Shield)
Oxidation (Vladof Repkit)
Loiter Sploiter (Torgue Heavy Weapon Ordnance)
Vault Card 4: Desert Dreams
Bounty Pack 4: Vault Card 4 lets you earn new rewards through gameplay, with 24 cosmetic items and four pieces of rerollable gear to unlock! Here's the full rundown of the new Vault Card's unlocks:
4 rerollable pieces of Legendary gear:
Divided Glow (Order Assault Rifle)
Eradication (Vladof Assault Rifle)
Stealth & Seek (Maliwan Sniper Rifle)
Pressure Kettle (Daedalus Grenade Ordnance)
1 Unique Head for each base game Vault Hunter
4 Vault Hunter Skins usable by all Vault Hunters
5 Weapon Skins
5 Vehicle Skins
4 ECHO-4 Drone Skins
2 ECHO-4 Attachments
Pearlescents and Dedicated Drops
The eight Pearlescent weapons from the Version 1.7 update now have dedicated drop sources, in addition to being world drops. Additionally, we have added two new Pearlescent weapons and one Legendary with dedicated spots in Kairos; you'll have to discover them for yourself to see what they do!
Eight Pearlescents now have dedicated drop sources
Solar Temper - Timekeeper
Locust - Idolator Sol
Unkempt Herald - Vault Guardian Inceptus
Juliets Sparkle - Callis
Abyss - Vile Lictor
Screwstonian - Vault Guardian Origo
Constable - Bloomreaper
Gomie - Thol
Two new Pearlescents and one new Legendary
New Pearlescent Gun - Vault Guardian Radix
New Pearlescent Gun - Subjugator
New Legendary Gun - Ordonite Generator Activity bosses
To accommodate the new dedicated drop sources, we have also decreased their world drop rates.
Achievements
We're aware of reports that starting Bounty Pack 4: Murders & Acquisitions can immediately cause the achievement for its completion to be rewarded. The team is currently working on a fix so that achievement will be awarded when it's the correct time! Stay tuned.
Change Notes
Gameplay/Systems
Bounty Pack 3: A Zane To Kill For**
Loot from fighting Brain Zane will drop in easily reachable areas so you’ll never miss your rewards
A Fast Travel station replaces the old revive station near the Big Encore machine
Skipping a Bounty Pack intro cutscene lets future intro cutscenes play as expected
The Giant Zane Head receives hits accurately, and Minion Zanies now clear out immediately when the main boss falls
CL34n.R will release a powerful fire wave attack if you miss the skill check during Firewall cast
Defeating CL34n.R unlocks the red chest once per victory
Green orbs appear reliably for the Data Tower skill check during the F1x.R fight and F1x.R will continue to attack players regardless of where they stand
Prance Revolution resets when you get off the platform 💥
Wack-A-Balex payouts at high levels have been adjusted
Brain Zane remains in the arena during multiplayer matches, even after a defeat or a difficulty change
Biff Fistful and eyeball drones will not respawn after a period of time
The Moxxi's Big Encore for Biff Fistful unlocks once every player leaves the arena, and arena block structures are now strictly off-limits for jumping
Glitched enemies activate their trait more often, have more health, and stand their ground without staggering as easily
Stage 2 of the Digi-Zane boss will rotate properly
Visual glitch effects display continuously on all Glitched enemies
Takedown at Hadron Abyss
Updated the flow for getting into the Takedown after your first completion. After beating the Takedown, you'll be able to jump right in when initiating mission replay!
Completing a boss fight in the Takedown will pause the timer and leave it visible
The Child of Terramorphus boss arena resets properly if you die during Phase 2
Attacks connect cleanly against the Child of Terramorphus as soon as it emerges from the water in Phase 2
Water doesn't rise if Child of Terramorphous is killed during Phase 1, allowing players to more easily reach their loot
Defeated minibosses stay down during the "kill minibosses" objective
Enemies continue spawning throughout miniboss fights to keep the action going
Leaving the game from the Takedown will spawn you at the correct Fast Travel station
Sliding down the entry slope into Research Center B-0451 feels much smoother
Removed the “All Players Required” requirement when following “get to the airlock” objectives in the Takedown, and ensured the objective updates when a player moves quickly
Full audio effects now play during Takedown combat encounters and inside the Takedown menu
Takedown ECHO Logs will remain when sorting by region
Collecting Eldritch Phonographs and finishing the Takedown will trigger celebratory notifications to mark your achievement
Circle of Slaughter
Stocked an empty Guns machine when entering Silent Crisis: Time Scope 5
Prevented Vex from reaching the top of the room in Silent Crisis: Time Scope 5
Transitioning from multiplayer to single-player during the Circle of Slaughter preserves your progress so you can keep fighting uninterrupted
Enemies are encouraged to target you when fast traveling to Kairos from the Penalty Box
The wave tracker accurately displays your current wave, even when you focus down minions first
Subjugator and Thol the Invincible
Boss combat resets when all players are outside of the boss arena
Increased the radius of Thol’s Area of Effect and Melee attacks in Phase 2
Fire attacks from Thol no longer injure you when in the upper arena of Lair of the Subjugator
Thol no longer heals when attacking shield spots in Phase 2 and 3
Subjugator’s Wrath enemies will take critical damage when shot in the eye during Phase 4
Items will no longer fall through the ground in Subjugator and Thol the Invincible's boss arena
Adjusted some areas in Subjugator and Thol the Invincible’s arenas to better keep you in the fight
Prevented loot dropped during Subjugator’s fight from spinning and preventing you from viewing the item card
Bounty Pack 2: Legend of the Stone Demon*
Enemies no longer stand on the bottom of water in the Heart of the Mountain
Added additional collision to the Chisabella fight
Red chest spawns in The Demon’s Domain will spawn additional waves when pressing the button
Story Pack 1: Mad Ellie and the Vault of the Damned***
Updated Bloodstone and Eridium Kraggon’s Heavy Charge Shot to avoid it timing out
Badass Lunatic and Bogan the Butcher are no longer blocked on the path when you enter a storage container
Creating a level 13 character will automatically reveal Fast Travels and the first faction town
The red storm appears fully on the map when it is time
Base Game
It’s a Whole Phase Situation - You can still progress by going through Rift Portals in any order
Meat is Murder - Knocking on the bunker door lets you confront the killer in Mission Replay
Added a drop assist to help loot land in more reachable locations
Flying enemies no longer move improperly when using ranged attacks
Enemies no longer move to a new location to perform a ranged attack if they don’t have to
Elemental Chains beam count lowered from 10 to 3
Explosions from Tediore Shooting Legs count toward the "Kill Enemies with Tediore Guns and Gear" Vault Card Challenge
The “Kill Order enemies” challenges will progress when the requirements are met
ECHOlocation path improvements and corrected waypoints on various missions
Addressed missing or misplaced grapple points, and corrected prompts and highlight points for grapples
Brought floating items back down to the ground and prevented clipping
Filled map holes and stuck spots so you can keep progressing through missions
Environmental decals, weapon models, and world textures have been updated to display more accurately
Player Characters
C4SH the Rogue
Using melee while Cross-Fire is active and using a jump pad will keep you on the jump’s trajectory
The Grasping Tentacle card will attach to walls and ceilings
Insurance: Applies the correct amount of Fortune stacks when switching equipped shields
Cross-Fire will target Subjugator the Invincible in Phase 4 from further back
While making this change, we’ve also updated Rafa’s turret to increase its distance for this fight
Prestidigitator stacks are only gained when dealing critical hits to enemies; doing damage to yourself no longer gains stacks
Harlowe the Gravitar
Retriggering Group Study doesn’t cause other Vault Hunters’ Action Skills to drain faster
Flux Generator x Potential Transference: Flux Generator is no longer forced into immediate cooldown when unequipping a Heavy Weapon Ordnance
HALO Sidekick name plate has been removed
Unstable Ice-otope increases Cryo damage when using grenades with Cryo elements
Chain Reactor reliably deals bonus Radiation damage in multiplayer
Darts from Skeptic deal damage when a new enemy is put into Stasis
Rafa the Exo-Soldier
Charge Burst shares damage taken every 0.5 seconds, rather than all damage
Per My Last has been optimized to work more efficiently
Rep Kits no longer prevent the health drain from Inferno Protocol
Protecto-Pulse visuals appear in multiplayer
Hell in a Shell Firebombs move faster, have increased radius, and better home in on enemies
Projectiles from Hazardous Payload deal intended damage.
Gear
General
Corrected some interactions with various gear to ensure they were working as intended:
2-tier Rubberband Man and 3-tier Skillcraft Firmware
Using a Repkit and immediately throwing grenades at a group of enemies
Guns with multiple projectiles per shot acknowledge the number of projectiles in calculations
Functionally, you’ll see some changes to Sticky Damage for anything with more than two projectiles, and a difference in damage done by throwing Tediores with two or more projectiles
Pearlescents
Pearlescents with increased reload stats increase just the reload speed.
Conflux Maliwan Sniper Rifle will share that active status effect of the Override damage after killing the enemy with the Maliwan Transfuser enhancement
Reduced the self-damage from Overcharging the Abyss Sniper Rifle by ~10%
Daedalus
Daedalus Pistols with Ripper mags now fire at a faster rate
Ripper
- Jail-Broken GatlingExtra projectiles will fire, even if the UVH difficulty is changed or the Mission Replay is exited, causing it to clear its stocks more reliably.
Fixed the Observer drone from trying to target the player if they take splash damage from the grenade explosion. Addressed a reported issue when hitting the Digi-Zane boss's barrier, where the Observer drone would target a spot behind the boss and result in not dealing damage to the boss
Draupner's Curse has been updated so projectiles return briefly after hitting enemies, instead of a set duration
Torgue
Countermeasure Grenade: Optimized performance when throwing multiple grenades in a short amount of time
Vladof
Light Gun Sniper Rifle will reload from the crouched position when swapping from another weapon
Audio/Visuals
Visuals
Removed duplicate GenIVIV Constructor Drones during Potty Mouth
Addressed reported instances of inconsistent visuals, effects, and animations
Added missing or inconsistent audio and voiceover
UI/Menus
Inventory
Reordered equipped weapons to be at the top of the list when applying customizations
Vehicle customizations appear at the correct resolution
Items stay visible and Filters will persist after closing and reopening Backpack menu
New Characters
Creating a new character with Shared Progression off will grant the correct amount of SDU Tokens
Characters are able to be deleted after canceling a Vault Hunter selection in Multiplayer
You can start a new save file, even after regaining internet connection while in the Main Menu after it was lost
Map
The Big Map in the menu has new Fast Travel station icons for added activities to help you better understand where you can travel
Big Map saves your current position and zoom level when closing and reopening
Last Death icons are more consistent when dying outside of the Big Map
Hide and Show map markers will be saved when opening the Map Legend
Prevented unintentionally toggling icon visibility in the Map when the Map Legend is closed
Menus
Changed the appearance of the UVH difficulty selector to better accommodate the interface
Firmware Transfer Machine tooltips adjusted
Increased amount of visible passive buffs to 10
Increased scrolling speed on controller
UVH Challenge list will only display the current tier of challenges
Dying while in the HUD tutorial will no longer lock up characters
Made adjustments to the Bounty Board mission for Subjugator and Thol the Invincible for smoother gameplay
Adjustments to text formatting, typos, icon, prompts, and notification displays
Photo Mode
Cleaned up visual effects when toggling visibility for Enemies, Bosses, NPCs, and Summons
SHiFT Cross-Saves
Updated Cross-Platform Save iconography for legibility
Error messages from “Cloud Profile Inaccessible” and “Conflict Warning” messages are able to be closed
Player Experience
Crashes, Performance, Stability
[Steam Deck] Performance Mode has been adjusted to better maintain maximum frame rate
Players will glide smoothly after being hit in multiplayer with different network conditions
Improvements to stability and optimization
Dev Note: We are continuing to investigate and will make further improvements to stability and performance.
*Bounty Pack 4 DLC has two parts: a repeatable mission in Murders and Acquisitions, and rewards earned through gameplay with Vault Card 4. This content is included with the Borderlands 4 Bounty Pack Bundle, Borderlands 4 Deluxe and Super Deluxe Editions, and is also available for separate purchase. Base game required.
**Bounty Packs 2-5 are paid post-launch DLC included in Borderlands 4 Deluxe Edition, Super Deluxe Edition, Bounty Pack Bundle, and available for separate purchase. Base game required..
***Story Packs are paid post-launch DLC included in the Borderlands 4 Vault Hunter Pack, Super Deluxe Edition and available for separate purchase. Base game required.
Source
Changelog.gg summarizes and formats this update. How we read updates.
