Full notes
Full Boot Hill Bounties update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Patch Log *On conintue screen pressing down makes arrow go down both on press and on release, so twice *If you can't heal someone because they are stinky then there should be an error message *graphics glitch at top of boot hill *Rusty runs through the fence *When enemies are engaged in battle, remove their current exclamation animation *Have moon say to fight the snake to get the ingredients when she mentions them again *"Won't flap my gums" + "any more about it" *Take goat out at night from howl farm *Not all responses to Mom at the templteton howl grave scene use Kids name in the response *Take out line "How do you base your decisions" *"Your friends are always welcome here " " " " *If you talk to ralph ewing again, you should be able to ask the same questions as before *Moon's response about why have chiefs at all she should say "how many can fit around a campfire and still be heard" *"gain a rank in imbueing" is that spelled right? (rusty challenge) *Rusty should say something different when camping north of swellsville before swellsville *continue button isn't working *George applewhite does not acknolwedge that you found his daughter's cat *give background music to sherrif office homeb *"There was also the county fee" were = was *There's no overlayer in the ashwood refugee house *Rusty says the wrong thing in the livery *Merrit McSween's line about a single dad is unnecessary *I will transport these departed bodies - "souls" *These pigs think they're after their food - we're *brown pig 1 shadow adjustment x - 8, y - 4 *adriana sisneros talks about miguel before the story starts *Salazar says everything *When herrada says you look familiar, he should mention he saw them on boot hill *Orozco's balled music note is too far to the right (the second note) put note on the end *Dixie special shoot multiplies sound *"because I am different" not a separate sentence *space to walk near end of corn at mine *change rusty's description of text speed since auto is gone *ONe of kid's choices is "who are you" and it doesn't make sense *When doc administers morphine play the healing sound effect *Brave description todesn't fit in with peanut bread in menu it's too long *Kid says I'll start ojahb - that's chepakwik *"discovered properties in the oil, and rawhide" misplaced comma *what is with the looped knocking sound when you find mine guy *Rosy says "Before we lost track of him" *When you go to sleep at the mine you lose all your perks *devil is too hard *"the stranger decides to end the battle" change to 'the creature' *Whatever is creating the thudding sound with the devil, it should at least go away when the devil does *"that person, whoever it was" change to "that devil, or whatever it was" *no music comes back on after explosion with deviol *after "still holed up in his lab" someone should say "We can take the train there" *whenever you camp, fade out the music *Hitch description just says "120%" and nothing about paralyzing opponent and rosy *Trim space on beginning of description shop window *fade music out when talking to metal sentinel *when rosy asks about the ringing, she should add Is it lunch time? *"How do we stop this contraption" Should include hint that you can'[t fight it normally *Does wild heart actually recover power instead of health? *when metal sentinel checks code have the message be more indicative "metal sentinel requires the correct six button code" *alarm sound effect goes for a half second after battle *lower healt of all metal sentinel aprts *"we do it all the time?" "we do it all the time" *When moon says "what about this thing" use the contraption [9,9] that is used in blaze's response *rusty's hit box in the lab is too high and not wide enouugh *"To make is so" *"has used the kipp's apparatus" *"self-contained breathing device. an invention" period instead of comma *"he's just one small guy, so just grab him" period instead of comma *"lassos and bows, but don't" period instead of comma *at the end of the maze rusty should add that the player needs to step outside the mine *Flash bomb sound multiplies *when creed walks away in mine cart cut scene he doesn't walk far enough to go off camera *You're looking over some possible strategies = You're overlooking some possible *Kipp's apparatus doesn't check frequently enough *Med Kit vantage should be cheaper since it uses a med kit *Say how strong trample is in description *"quote from professor blaze about how this was done" *Explain how the forage skill works in the description of it *Rusty whines about challenges first thing in bc chapter *Too close moose disappears when defeated instead of leaving the scren *Fire in chepakwik camping can be walked through *graphical glitches1 *If you fight the wolf after looking at first picture, it is still night *"that is the fourth sign" scorpion saint - try putting sign at the end *Stampede could have a max y value so you can still see them against the tooc lose moose *"The fire will purify, the eye will open" eye icon is wrong, just try making separate lines *ghost of dreaming lark should move left right only *Mason garret - You left us to die - say rosy's name *Move position of Slick's ghost so you can talk to him *Take out rocks in graphicsglitch3 or change the location enter area *Move position of skunkwater skully ghost to left so he doesn't walk to the edge *Move position of Tuco delgad's ghost so he doesn't get so close to the edge of the right sider *Snake deiety is not in group *fifth sign motion image still goes off the rock. Just trim it on the right side a bit *when camping at night do not turn the lights to sunset *moon says the last time we were in fool's feast ... we're already there *When kid says "this must be the moon, the eye has called us. Use the symbols *cattleman revolver doesn't fit on imbue screen, change to cattleman *the fifth sign is too powerful and has no animation *the long skull animation sign still doesn't work *"you're so interesting in understanding" *If you quit during the nightmare fight then the game truly does break
Source
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