Full notes
Full Boost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
It's a substantial update! I've addressed many of the criticisms and suggestions that I've received thus far (though there is still much work to be done). A special thanks goes out to the r/vive community for supplying so much constructive feedback. I especially want to thank Jason W, Tayloor and DoenerKalle for their many insights. I hope you'll all continue to help me shape this game, and I invite everyone to participate throughout this open development process! Changelog:
Paddles: The orientation and design of the paddles have been reconfigured for comfort and play-ability.
Power: The paddles are also more powerful so you should have no problems volleying the ball across the chasm.
Trackpad Movement: You can now use the trackpad to situate the game world more comfortable within you play space.
Mine positions: The mines have been re-positioned so they don't spawn so close to the player.
Improved AI: The AI player now responds more consistently and accurately.
Visible Boundaries: Boundary lines are now visible at all times.
Default Graphic Settings: graphic quality is now set to "Fantastic" by default.
Disable Music: The music can now be turned on or off via the UI.
Source
Changelog.gg summarizes and formats this update. How we read updates.
