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Steam News6 September 20187y ago

Out Now

I am happy to say that Boom! Maze is now available on the Steam Store. https://store.steampowered.com/app/789490/Boom_Maze I hope you like it. The game is playable with a VR setup as well as without one (just hit ctrl .

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Full Boom! Maze update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedI am happy to say that Boom! Maze is now available on the Steam Store. https://store.steampowered.com/app/789490/Boom_Maze I hope you like it. The game is playable with a VR setup as well as without one (just hit ctrl . (ctrl period) to switch at absolutely any time). There are 5 VR locomotion types: Teleport Dash Teleport Arm Swing Drag World Touchpad Walk If there are some mechanics that you don't like or you find some issues please let me know (on facebook.com/Lucid-Pixel-170868577018414 for fast response) before hammering it in the review. Because I have made some decisions that I can change if they are not to everyone's taste. As an example the bombs snap to a grid. You can free throw the bombs with a power up. But I can remove the power up and just keep free throw all the time if people feel thats better. There are a few improvements that are on the way after I release my other games. This is a tentative Roadmap and will be shaped by the feedback: -make bombs throwable without a powerup? -grab power ups to pick up instead of collide with them?) I felt that if a negative power up is in a way it shouldn't just be avoidable by not grabbing it, but instead you need to blow it up -UI improvements? -more types of enemies? -new types of power ups? -multiplayer? (if enough people express interest)

Boom! Maze changes

addedI am happy to say that Boom! Maze is now available on the Steam Store. https://store.steampowered.com/app/789490/Boom_Maze I hope you like it. The game is playable with a VR setup as well as without one (just hit ctrl . (ctrl period) to switch at absolutely any time). There are 5 VR locomotion types: Teleport Dash Teleport Arm Swing Drag World Touchpad Walk If there are some mechanics that you don't like or you find some issues please let me know (on facebook.com/Lucid-Pixel-170868577018414 for fast response) before hammering it in the review. Because I have made some decisions that I can change if they are not to everyone's taste. As an example the bombs snap to a grid. You can free throw the bombs with a power up. But I can remove the power up and just keep free throw all the time if people feel thats better. There are a few improvements that are on the way after I release my other games. This is a tentative Roadmap and will be shaped by the feedback: -make bombs throwable without a powerup? -grab power ups to pick up instead of collide with them?) I felt that if a negative power up is in a way it shouldn't just be avoidable by not grabbing it, but instead you need to blow it up -UI improvements? -more types of enemies? -new types of power ups? -multiplayer? (if enough people express interest)

I am happy to say that Boom! Maze is now available on the Steam Store. https://store.steampowered.com/app/789490/Boom_Maze I hope you like it. The game is playable with a VR setup as well as without one (just hit ctrl . (ctrl period) to switch at absolutely any time). There are 5 VR locomotion types: Teleport Dash Teleport Arm Swing Drag World Touchpad Walk If there are some mechanics that you don't like or you find some issues please let me know (on facebook.com/Lucid-Pixel-170868577018414 for fast response) before hammering it in the review. Because I have made some decisions that I can change if they are not to everyone's taste. As an example the bombs snap to a grid. You can free throw the bombs with a power up. But I can remove the power up and just keep free throw all the time if people feel thats better. There are a few improvements that are on the way after I release my other games. This is a tentative Roadmap and will be shaped by the feedback: -make bombs throwable without a powerup? -grab power ups to pick up instead of collide with them?) I felt that if a negative power up is in a way it shouldn't just be avoidable by not grabbing it, but instead you need to blow it up -UI improvements? -more types of enemies? -new types of power ups? -multiplayer? (if enough people express interest)

Source

Steam News / 6 September 2018

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