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Steam News27 February 20206y ago

New Fantastic World and Song

After more than a year we managed to produce all the art content to create a wonderful world that is up to the level of all the concept art we created previously.

Full notes

Full Boom Fighters update

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What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
changedAfter more than a year we managed to produce all the art content to create a wonderful world that is up to the level of all the concept art we created previously. This is a screenshot of most of the 3D assets running in Unity (this is the way the game actually looks):
changedWe are also transitioning from prototype to alpha version, meaning that many of the underlying systems of the game are being improved to meet a top quality production-level.
changedOne of the strongest improvements in the music engine, is that it now allows the players to compose music sequences at runtime. Prior to this version, the engine only allowed to create the sequences in the Unity editor. This means that the underlying technology to build the level editor for the players is already in place.
changedOur next goal is to complete the level editor and create a super fancy UI for you guys to rock with your levels! In the meantime, I leave you this updated gameplay trailer:
addedIf you like the game, don't forget to add it to your wishlist!

Boom Fighters changes

changedAfter more than a year we managed to produce all the art content to create a wonderful world that is up to the level of all the concept art we created previously. This is a screenshot of most of the 3D assets running in Unity (this is the way the game actually looks):
changedWe are also transitioning from prototype to alpha version, meaning that many of the underlying systems of the game are being improved to meet a top quality production-level.
changedOne of the strongest improvements in the music engine, is that it now allows the players to compose music sequences at runtime. Prior to this version, the engine only allowed to create the sequences in the Unity editor. This means that the underlying technology to build the level editor for the players is already in place.
changedOur next goal is to complete the level editor and create a super fancy UI for you guys to rock with your levels! In the meantime, I leave you this updated gameplay trailer:
addedIf you like the game, don't forget to add it to your wishlist!

After more than a year we managed to produce all the art content to create a wonderful world that is up to the level of all the concept art we created previously. This is a screenshot of most of the 3D assets running in Unity (this is the way the game actually looks):

The music is a super song called Yo Voy Ganao'from a Colombian band that mixes folk with electronic music. It is a song we always loved in our studio and we were able to license it.

We are also transitioning from prototype to alpha version, meaning that many of the underlying systems of the game are being improved to meet a top quality production-level.

One of the strongest improvements in the music engine, is that it now allows the players to compose music sequences at runtime. Prior to this version, the engine only allowed to create the sequences in the Unity editor. This means that the underlying technology to build the level editor for the players is already in place.

Our next goal is to complete the level editor and create a super fancy UI for you guys to rock with your levels! In the meantime, I leave you this updated gameplay trailer:

If you like the game, don't forget to add it to your wishlist!

Source

Steam News / 27 February 2020

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