HomeGamesUpdatesPricingMethodology
Steam News9 June 202625d ago

Update 0.13

Hey everyone! Update 0.13 is now live! This update brings a bunch of new legendary books, updates to rare and used books, passive income changes, and more! New Legendary Books: Nine new legendary books have been added.

In this update6

Full notes

Full Bookshop Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

2 fixes6 additions9 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedUpdate 0.13 is now live! This update brings a bunch of new legendary books, updates to rare and used books, passive income changes, and more!
addedNew Legendary Books:Nine new legendary books have been added. All of these legendaries are sporting new power-ups for you to experiment with and combo together. These range from doubling store/player exp, more end of day triggered powers with special conditions, increased chances for getting rares and legendaries, and a more fun one that I won't spoil here.
changedUsed/Rare book updates:New used and rare books have been added to bring the full list up to date with all official books at the moment. Used books have also gotten a facelift. They will now use the normal book texture but will appear damaged. Used children's books will retain the old color based material for the moment, but may change in the future as well.
changedSnapping improvements:Snapping has been improved for certain buildables, mostly centering around cafe buildables. When looking at the side of a cafe buildable (counter, display, coffee holder, etc.), the system will now center on the counter collider rather than the entire build outline collider. This should make it much easier to snap differing sized cafe buildables together in a logical fashion.
changedPassive Income changes:Passive income has had a bit of an overhaul - not with how much it grants you, but in the way it grants you passive income. The same rules still apply. You will still need a manager and a manager's desk at each location that you are NOT at in order to receive passive income from that other location. However, instead of it running a simulation and granting you a lump sum at the end of the day, this will now occur on an hourly basis. Each hour, on the hour, a simulation will run for the past hour for every location but your current one. It will then immediately grant you that hour's passive income and will pop up a new purple currency indicator that shows how much you received from each location. The end of the day screen will still show the total for the end of the day but will more clearly show that it is passive income. As an added bonus, used books and cafe items have now also been added to the passive income simulation and will work like other items, being bought a la carte.
fixedUpcoming Feature:In other news, we are getting ready to test a very large new feature to the game that will have an impact on virtually everything - Multiplayer. We want to make sure we've caught and fixed as many issues as we can before releasing to the general public so we're looking for some additional people to hop in early and help us find things. If you'd like to help us out, come hop into our Discord where we'll be sharing more information soon.

Bookshop Simulator changes

addedUpdate 0.13 is now live! This update brings a bunch of new legendary books, updates to rare and used books, passive income changes, and more!
addedNine new legendary books have been added. All of these legendaries are sporting new power-ups for you to experiment with and combo together. These range from doubling store/player exp, more end of day triggered powers with special conditions, increased chances for getting rares and legendaries, and a more fun one that I won't spoil here.
changedNew used and rare books have been added to bring the full list up to date with all official books at the moment. Used books have also gotten a facelift. They will now use the normal book texture but will appear damaged. Used children's books will retain the old color based material for the moment, but may change in the future as well.
changedSnapping has been improved for certain buildables, mostly centering around cafe buildables. When looking at the side of a cafe buildable (counter, display, coffee holder, etc.), the system will now center on the counter collider rather than the entire build outline collider. This should make it much easier to snap differing sized cafe buildables together in a logical fashion.
changedPassive income has had a bit of an overhaul - not with how much it grants you, but in the way it grants you passive income. The same rules still apply. You will still need a manager and a manager's desk at each location that you are NOT at in order to receive passive income from that other location. However, instead of it running a simulation and granting you a lump sum at the end of the day, this will now occur on an hourly basis. Each hour, on the hour, a simulation will run for the past hour for every location but your current one. It will then immediately grant you that hour's passive income and will pop up a new purple currency indicator that shows how much you received from each location. The end of the day screen will still show the total for the end of the day but will more clearly show that it is passive income. As an added bonus, used books and cafe items have now also been added to the passive income simulation and will work like other items, being bought a la carte.

Update 0.13 is now live! This update brings a bunch of new legendary books, updates to rare and used books, passive income changes, and more!

New Legendary Books:

Nine new legendary books have been added. All of these legendaries are sporting new power-ups for you to experiment with and combo together. These range from doubling store/player exp, more end of day triggered powers with special conditions, increased chances for getting rares and legendaries, and a more fun one that I won't spoil here.

Used/Rare book updates:

New used and rare books have been added to bring the full list up to date with all official books at the moment. Used books have also gotten a facelift. They will now use the normal book texture but will appear damaged. Used children's books will retain the old color based material for the moment, but may change in the future as well.

Snapping improvements:

Snapping has been improved for certain buildables, mostly centering around cafe buildables. When looking at the side of a cafe buildable (counter, display, coffee holder, etc.), the system will now center on the counter collider rather than the entire build outline collider. This should make it much easier to snap differing sized cafe buildables together in a logical fashion.

Passive Income changes:

Passive income has had a bit of an overhaul - not with how much it grants you, but in the way it grants you passive income. The same rules still apply. You will still need a manager and a manager's desk at each location that you are NOT at in order to receive passive income from that other location. However, instead of it running a simulation and granting you a lump sum at the end of the day, this will now occur on an hourly basis. Each hour, on the hour, a simulation will run for the past hour for every location but your current one. It will then immediately grant you that hour's passive income and will pop up a new purple currency indicator that shows how much you received from each location. The end of the day screen will still show the total for the end of the day but will more clearly show that it is passive income. As an added bonus, used books and cafe items have now also been added to the passive income simulation and will work like other items, being bought a la carte.

Upcoming Feature:

In other news, we are getting ready to test a very large new feature to the game that will have an impact on virtually everything - Multiplayer. We want to make sure we've caught and fixed as many issues as we can before releasing to the general public so we're looking for some additional people to hop in early and help us find things. If you'd like to help us out, come hop into our Discord where we'll be sharing more information soon.

Change log V0.13.1148:

Added:

  • New bookmark rack

  • 9 new legendary books

  • Ambient audio added

  • Used books updated to include all current books

  • Rare books updated to include all current books

Changed:

  • Snapping has been improved for cafe related buildables

  • Used books reworked to use their normal textures with a damaged effect

  • Passive income distribution changed to hourly

  • Used book boxes may contain more than 2 rare books

Fixed:

  • Books pulled out by customers sitting in chairs are no longer interactable

  • Reflection probes causing odd lighting issues at night

Source

Steam News / 9 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.