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Steam News27 August 202510mo ago

๐Ÿš€ v1.0.3 Game Update Patch Notes

โœจ Performance Improvements โ€‹ โ€‹ UI Enhancements: Property tooltips now display โ€‹ โ€‹[Base Value]โ€‹ โ€‹ and โ€‹ โ€‹[Extra Value]โ€‹, with only Base Values participating in conversion effects (e.g.

Full notes

Full Book Shooter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition6 changes0 removals
  • UI and audio
  • Performance
  • Store
  • Balance
  • Maps
changedโœจ Performance Improvements โ€‹โ€‹ UI Enhancements : Property tooltips now display โ€‹ โ€‹[Base Value]โ€‹ โ€‹ and โ€‹ โ€‹[Extra Value]โ€‹ , with only Base Values participating in conversion effects (e.g., "Every X stat increases Y stat")
fixedโœจ Performance Improvements โ€‹โ€‹ Frame Rate Optimizations : Fixed lag caused by excessive snowmen spawns Reduced stutter from [Quantum Mechanics] crystal shard drops Improved performance with multiple [Engineering] essence generators Optimized player stat calculation code Addressed instant lag from too many initial rocks in late-game Endless Mode Streamlined bullet visual effects to prevent overload Tweaked enemy displacement calculation frequency
changedโœจ Performance Improvements โ€‹Visual Effects : [Shining Angel] & [Anti-Magic Demon] attacks now trigger a full-screen blackout effect ( purely visual, no hardware impact )
fixedโ€‹ ๐Ÿž Bug Fixes โ€‹Combat System : Fixed auto-attack interruption when hovering over skill icons Resolved skill icon overlap obscuring tooltips (e.g., blocking "Sow" prompts) Corrected [Ghostwater Tales] skill cooldown refresh
fixedโ€‹ ๐Ÿž Bug Fixes โ€‹Progression Issues : Added layer cap descriptions for state-based spells Fixed infinite loop with [Light Veins] & [Aqua Restoration] at 220k+ Luck Patched post-dodge damage vulnerability Eliminated victory lag from high-stack buffs Fixed progression freeze when acquiring passives after purchasing all available ones
fixedโ€‹ ๐Ÿž Bug Fixes โ€‹โ€‹ Technical Glitches : Fixed array boundary error during character retrieval Optimized [Delayed Fireball] performance with excessive projectiles Ensured [Delayed Fireball] detonates at correct timing Prevented enemies from getting stuck at screen edges due to stun

โœจ Performance Improvements โ€‹

  • โ€‹ UI Enhancements:

    • Property tooltips now display โ€‹ โ€‹[Base Value]โ€‹ โ€‹ and โ€‹ โ€‹[Extra Value]โ€‹, with only Base Values participating in conversion effects (e.g., "Every X stat increases Y stat")

  • โ€‹ Frame Rate Optimizations:

    • Fixed lag caused by excessive snowmen spawns

    • Reduced stutter from [Quantum Mechanics] crystal shard drops

    • Improved performance with multiple [Engineering] essence generators

    • Optimized player stat calculation code

    • Addressed instant lag from too many initial rocks in late-game Endless Mode

    • Streamlined bullet visual effects to prevent overload

    • Tweaked enemy displacement calculation frequency

  • Visual Effects:

    • [Shining Angel] & [Anti-Magic Demon] attacks now trigger a full-screen blackout effect (purely visual, no hardware impact)

โ€‹ ๐Ÿž Bug Fixes โ€‹

  • Combat System:

    • Fixed auto-attack interruption when hovering over skill icons

    • Resolved skill icon overlap obscuring tooltips (e.g., blocking "Sow" prompts)

    • Corrected [Ghostwater Tales] skill cooldown refresh

  • Progression Issues:

    • Added layer cap descriptions for state-based spells

    • Fixed infinite loop with [Light Veins] & [Aqua Restoration] at 220k+ Luck

    • Patched post-dodge damage vulnerability

    • Eliminated victory lag from high-stack buffs

    • Fixed progression freeze when acquiring passives after purchasing all available ones

  • โ€ข

    โ€‹ Technical Glitches:

    • Fixed array boundary error during character retrieval

    • Optimized [Delayed Fireball] performance with excessive projectiles

    • Ensured [Delayed Fireball] detonates at correct timing

    • Prevented enemies from getting stuck at screen edges due to stun

โ€‹ โš–๏ธ Balance Changes โ€‹

  • Difficulty Adjustments:

    • Fixed unintended 40% difficulty spike in early levels (now smoother for new players)

    • [Trance] spell cap increased from 500 โ†’ 5000

  • โ€‹ Shop & Economy:

    • Improved price display clarity

    • Slightly nerfed overpowered tomes

  • Shield Mechanics:

    • State-granting shields now refresh duration and stack layers on recast (up to cap)

โ€‹ โ™พ๏ธ Endless Mode Updates โ€‹

  • New Enemy Type:

    • Post-Stage 14: โ€‹ โ€‹[Red-Border Monsters]โ€‹ โ€‹ replace regular foes

      • Stats scale with their numbers on-screen

      • Clusters boost all same-type monsters' attack power

      • Become dominant in later stages (excludes special/boss units)

  • โ€‹ Progression Tweaks:

    • Reduced price inflation; items now cheaper

    • Lowered XP thresholds for faster leveling

    • Rebalanced late-game difficulty to prevent "unbeatable" scenarios

  • Performance:

    • Dynamic bullet merging (converts clusters into stronger variants)

๐ŸŽฎ โ€‹ Update Now & Push Your Limits!โ€‹ โ€‹

Note: Red-Border Monsters are exclusive to Endless Mode.

Source

Steam News / 27 August 2025

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