Full notes
Full Book Shooter update
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What changed
- UI and audio
- Performance
- Store
- Balance
- Maps
โจ Performance Improvements โ
โ UI Enhancements:
Property tooltips now display โ โ[Base Value]โ โ and โ โ[Extra Value]โ, with only Base Values participating in conversion effects (e.g., "Every X stat increases Y stat")
โ Frame Rate Optimizations:
Fixed lag caused by excessive snowmen spawns
Reduced stutter from [Quantum Mechanics] crystal shard drops
Improved performance with multiple [Engineering] essence generators
Optimized player stat calculation code
Addressed instant lag from too many initial rocks in late-game Endless Mode
Streamlined bullet visual effects to prevent overload
Tweaked enemy displacement calculation frequency
Visual Effects:
[Shining Angel] & [Anti-Magic Demon] attacks now trigger a full-screen blackout effect (purely visual, no hardware impact)
โ ๐ Bug Fixes โ
Combat System:
Fixed auto-attack interruption when hovering over skill icons
Resolved skill icon overlap obscuring tooltips (e.g., blocking "Sow" prompts)
Corrected [Ghostwater Tales] skill cooldown refresh
Progression Issues:
Added layer cap descriptions for state-based spells
Fixed infinite loop with [Light Veins] & [Aqua Restoration] at 220k+ Luck
Patched post-dodge damage vulnerability
Eliminated victory lag from high-stack buffs
Fixed progression freeze when acquiring passives after purchasing all available ones
โข
โ Technical Glitches:
Fixed array boundary error during character retrieval
Optimized [Delayed Fireball] performance with excessive projectiles
Ensured [Delayed Fireball] detonates at correct timing
Prevented enemies from getting stuck at screen edges due to stun
โ โ๏ธ Balance Changes โ
Difficulty Adjustments:
Fixed unintended 40% difficulty spike in early levels (now smoother for new players)
[Trance] spell cap increased from 500 โ 5000
โ Shop & Economy:
Improved price display clarity
Slightly nerfed overpowered tomes
Shield Mechanics:
State-granting shields now refresh duration and stack layers on recast (up to cap)
โ โพ๏ธ Endless Mode Updates โ
New Enemy Type:
Post-Stage 14: โ โ[Red-Border Monsters]โ โ replace regular foes
Stats scale with their numbers on-screen
Clusters boost all same-type monsters' attack power
Become dominant in later stages (excludes special/boss units)
โ Progression Tweaks:
Reduced price inflation; items now cheaper
Lowered XP thresholds for faster leveling
Rebalanced late-game difficulty to prevent "unbeatable" scenarios
Performance:
Dynamic bullet merging (converts clusters into stronger variants)
๐ฎ โ Update Now & Push Your Limits!โ โ
Note: Red-Border Monsters are exclusive to Endless Mode.
Source
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