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Steam News20 July 202628d ago

A New Beginning

Hello everyone! Over the past few months, development has been focused on something that isn't always immediately visible.

In this update4

Full notes

Full BONK THE BOYKISSER update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes4 additions5 changes3 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
addedOver the past few months, development has been focused on something that isn't always immediately visible. Instead of adding new content, I've been rebuilding the game's core systems to make the experience better today and create a stronger foundation for future updates.
changedGameplayThe game's overall balance has been completely reworked.
addedGameplayCritical Hits have been added.
removedGameplayBoykissers no longer grant experience directly when defeated. Instead, they now drop XP particles that can be collected.
addedGameplayA new lightning and thunder ambient effect has been added to make the atmosphere feel more dynamic.
changedGameplayThe maximum level has been reduced from 1000 to 100 , making progression more meaningful and easier to follow.
maximum level1000100maximum level decreased, nerf

BONK THE BOYKISSER changes

addedOver the past few months, development has been focused on something that isn't always immediately visible. Instead of adding new content, I've been rebuilding the game's core systems to make the experience better today and create a stronger foundation for future updates.
changedThe game's overall balance has been completely reworked.
addedCritical Hits have been added.
removedBoykissers no longer grant experience directly when defeated. Instead, they now drop XP particles that can be collected.
addedA new lightning and thunder ambient effect has been added to make the atmosphere feel more dynamic.

Over the past few months, development has been focused on something that isn't always immediately visible. Instead of adding new content, I've been rebuilding the game's core systems to make the experience better today and create a stronger foundation for future updates.

At first glance, the game may look familiar, but many of its core systems have been redesigned from the ground up.

Gameplay

  • The game's overall balance has been completely reworked.

  • Critical Hits have been added.

  • Boykissers no longer grant experience directly when defeated. Instead, they now drop XP particles that can be collected.

  • A new lightning and thunder ambient effect has been added to make the atmosphere feel more dynamic.

  • The maximum level has been reduced from 1000 to 100, making progression more meaningful and easier to follow.

  • The stat unlock progression has been temporarily removed while it is being redesigned. For now, every stat is available from the very beginning.

Technical Improvements

  • The system responsible for spawning and managing Boykissers has been completely rewritten, allowing significantly more Boykissers to be active on screen at the same time.

  • A large number of optimizations and bug fixes have been made to improve overall stability and performance.

Interface

  • A Radar has been added.

  • Interface animations have been improved for a smoother experience.

Other Changes

  • The leaderboard now resets every Monday.

  • Achievement requirements have been updated. Some achievements have been temporarily disabled and will return in a future update once the related gameplay systems have been reworked.

This update is primarily about strengthening the foundation of the game. While many of the changes happened behind the scenes, they will make future development faster and allow the game to grow on a much stronger base.

Thank you to everyone who continues to play the game, share feedback, and support its development. Your support and feedback help shape the future of Bonk the Boykisser.

Source

Steam News / 20 July 2026

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