Update log
Full Bongo Cat update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Store
- UI and audio
- Gameplay
Hi fellow Bongoers,
Small announcement: WE ARE PART OF THE STEAM TYPING FEST 🥳🥳🥳
To celebrate this you can grab your free Ranged Mecha L.A.S.E.R. (Long-ranged Area Supressor of Enemy Resistance) by updating your game, following the giftbox and claiming your free Mech!

New mecha collection in the shop: Here

1 million clicks special skin
Some of you are CRAZY! And to reward that we added a special skin and hat for everyone who reaches 1 million clicks (this was edited back down from 5M, sorry for all the troubles).

Tap Tap Loot: Public Playtest
If you haven't noticed yet, we publish our first title (even though we are working very very closely with the Turtle Knight Games Team :D) During the Typing Fest we will open up the playtest to the public, so feel free to check it out here:
[dynamiclink href="https://store.steampowered.com/app/3959890/Tap_Tap_Loot/"]
Patch notes:
Lobby type (i.e. private / friends only) stays consistent if lobby host leaves
Multiplayer players can copy lobby code if lobby is not private
Fixed multiplayer emoji UI scale
Having both “Always Show Chest” and “Auto Hide Counter” enabled won’t cause weird behaviour anymore
Better range to determine if counter should be visible if Auto Hide Counter is enabled
Fixed cosmetic preview screenshot bug
“Apply” text for scale is localized and only appears if unused scale is selected
Auto equip also enables after item exchange
Adds an IPC connection to Tap Tap Loot, giving you buffs if you equip certain items
I still read all your feedback, we are working on bigger changes behind the scenes to rework a bit the onboarding, progression etc, so stay tuned <3 - Marcel
Source
