Full notes
Full Bonesaw update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Bloody night, players!
Since the release of Ultimate, David and I have been reevaluating the relevance and difficulty of the Redemption game mode. I’ve always felt that five rounds might be a bit too long and repetitive, possibly even too challenging. Many recent reviews have echoed these concerns.
When we originally designed Redemption, our goal was to extend the game's longevity leading up to Ultimate, while providing a clear ending instead of an infinite mode.
Now, with Ultimate in play, we believe Redemption should be a fun, slightly more challenging mode, without being as lengthy or intense as Ultimate with its devilish modification system. For this reason, we are reducing the required number of rounds to win from 5 to 3.
I want to congratulate everyone who conquered Redemption before this patch. You have truly redeemed your sins! And to new challengers, may your journey be just as thrilling. Good luck!
Sam and David
Changelog
[Redemption] Reduced the number of rounds needed to win from 5 to 3.
Improvements
The Japanese translation has been thoroughly revised and improved by Hiroshi Ashida.
Fixes
[Ultimate] Fixed an issue where sparks continued buzzing when the Saw was hidden inside the table.
Fixed an AI bug where the Devil attempted to attack a dead player's hand after using a power card.
Source
Changelog.gg summarizes and formats this update. How we read updates.
