Full notes
Full Bonereader update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Bonereader changes
Optimization CJK Font Rendering
Optimized CJK (Chinese, Japanese, Korean) font assets to reduce memory overhead and improve load times in all supported locales. Glyph atlases have been repacked for more efficient GPU texture utilization.
Optimization Texture Page Packing
Texture pages have been reorganized and compressed to reduce VRAM usage. Sprite atlases are now batched more efficiently, lowering draw call counts and improving frame pacing on mid-range hardware.
UpdatePopup Windows
Reworked the layout and styling of all in-game popup windows. Improved readability, adjusted padding and font scaling, and ensured consistent visual behavior across different screen resolutions.
Bug Fix2 K Resolution Issues
Fixed multiple UI and rendering bugs that occurred at 2560×1440 (2K) resolution — including misaligned elements, clipped text, and incorrect scaling of HUD components.
As always, thank you for your feedback and support. If you encounter any issues, please leave a report in the Steam Community hub — your reports help us improve the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
