What changed
0 fixes1 addition2 changes0 removals
- UI and audio
- Performance
- Gameplay
changed//misc changes - The various 'Skirmish Supremacy' achievements are now triggered after scoring 99,999+ (instead of 111,111+), which also affects the Skirmish related Hub gems. - Psycho Possessed class: The Celestial Vessel's Heavenly Monks and Divine Demon minions are now treated separately from regular Monks/Demons (previously they were just reskins so for example would use the same Demon max cap). - Compendium - Boneraise Necromancy: Entries have been added for the Heavenly/Divine Monk minions used by the Celestial Vessel class (this is just so they work correctly with the Psycho Possessed class). - Compendium - Beastiary: An entry has been added for the Necrotical Champion, which are the special pink version of the Custodianly Champions used in the Necrotic Skirmishes game mode (this is just to resolve a couple of bugs such as dying to them wouldn't show a 'Killed By' icon on the Game Over screen). - The various Meld Rot auras now visually combine together showing them with the same transparency (to improve visual clarity when there's multiple stacking auras). - Wizarding Library map: Restless Monoliths can now spawn outside of the empty space in the top-center. - Wizarding Library map: The Wizarding Councilor's projectiles now do 15% less damage. - Celestial Vessel class - Mourning Absolution meta: Picking up a Hero Soul now won't spawn a Restless Monolith if there's at least 6+ already on the map (as spawning a lot can cause various issues). - Celestial Vessel class - Mourning Absolution meta: When playing the Castle Conquest game mode picking up a Hero Soul now won't spawn a Restless Monolith if the stage has ended. - Celestial Vessel class: They now can't take the Stolen Divinity relic (since it's a bit pointless). - Restless Monoliths: They will now be destroyed if a Boss moves into them (otherwise they can block their pathing).
changed//bug fixes - Game Over screen: There was a rare chance of this screen causing a crash. - Castle Conquest - Stage 11: Defeating the Godly Vessel would play the spawn boss sound effect. - Wizarding Library map: Spawning a lot of Restless Monoliths could cause a hard freeze. - Sealing a boneraise that was using a Royal Soul would cause a crash at the next Hero Soul boneraise. - Celestial Vessel: There was a chance of being offered Divine Monks even if you didn't have the Divined Demons meta. - Celestial Vessel: Banishing the Demonic Jester/Monk would prevent you from being offered Divine Monks. - Celestial Vessel: When playing in Castle Conquest during the journey scene Divine Demon minions weren't showing their halo. - Divine Monk minion: It was ignoring the Ghostly Minions visibility setting. - Boneraise: Some classes had an increased chance of being offered Barrowing Bands if it was a Hero Soul boneraise. - Blessful/Sinful Artifact contraption: They could waste a trigger on Bosses.
added//translation file changes - Added IDs: Bst_CustodianChampionPink*
Boneraiser Minions changes
changed//misc changes - The various 'Skirmish Supremacy' achievements are now triggered after scoring 99,999+ (instead of 111,111+), which also affects the Skirmish related Hub gems. - Psycho Possessed class: The Celestial Vessel's Heavenly Monks and Divine Demon minions are now treated separately from regular Monks/Demons (previously they were just reskins so for example would use the same Demon max cap). - Compendium - Boneraise Necromancy: Entries have been added for the Heavenly/Divine Monk minions used by the Celestial Vessel class (this is just so they work correctly with the Psycho Possessed class). - Compendium - Beastiary: An entry has been added for the Necrotical Champion, which are the special pink version of the Custodianly Champions used in the Necrotic Skirmishes game mode (this is just to resolve a couple of bugs such as dying to them wouldn't show a 'Killed By' icon on the Game Over screen). - The various Meld Rot auras now visually combine together showing them with the same transparency (to improve visual clarity when there's multiple stacking auras). - Wizarding Library map: Restless Monoliths can now spawn outside of the empty space in the top-center. - Wizarding Library map: The Wizarding Councilor's projectiles now do 15% less damage. - Celestial Vessel class - Mourning Absolution meta: Picking up a Hero Soul now won't spawn a Restless Monolith if there's at least 6+ already on the map (as spawning a lot can cause various issues). - Celestial Vessel class - Mourning Absolution meta: When playing the Castle Conquest game mode picking up a Hero Soul now won't spawn a Restless Monolith if the stage has ended. - Celestial Vessel class: They now can't take the Stolen Divinity relic (since it's a bit pointless). - Restless Monoliths: They will now be destroyed if a Boss moves into them (otherwise they can block their pathing).
changed//bug fixes - Game Over screen: There was a rare chance of this screen causing a crash. - Castle Conquest - Stage 11: Defeating the Godly Vessel would play the spawn boss sound effect. - Wizarding Library map: Spawning a lot of Restless Monoliths could cause a hard freeze. - Sealing a boneraise that was using a Royal Soul would cause a crash at the next Hero Soul boneraise. - Celestial Vessel: There was a chance of being offered Divine Monks even if you didn't have the Divined Demons meta. - Celestial Vessel: Banishing the Demonic Jester/Monk would prevent you from being offered Divine Monks. - Celestial Vessel: When playing in Castle Conquest during the journey scene Divine Demon minions weren't showing their halo. - Divine Monk minion: It was ignoring the Ghostly Minions visibility setting. - Boneraise: Some classes had an increased chance of being offered Barrowing Bands if it was a Hero Soul boneraise. - Blessful/Sinful Artifact contraption: They could waste a trigger on Bosses.
added//translation file changes - Added IDs: Bst_CustodianChampionPink*
//misc changes - The various 'Skirmish Supremacy' achievements are now triggered after scoring 99,999+ (instead of 111,111+), which also affects the Skirmish related Hub gems. - Psycho Possessed class: The Celestial Vessel's Heavenly Monks and Divine Demon minions are now treated separately from regular Monks/Demons (previously they were just reskins so for example would use the same Demon max cap). - Compendium - Boneraise Necromancy: Entries have been added for the Heavenly/Divine Monk minions used by the Celestial Vessel class (this is just so they work correctly with the Psycho Possessed class). - Compendium - Beastiary: An entry has been added for the Necrotical Champion, which are the special pink version of the Custodianly Champions used in the Necrotic Skirmishes game mode (this is just to resolve a couple of bugs such as dying to them wouldn't show a 'Killed By' icon on the Game Over screen). - The various Meld Rot auras now visually combine together showing them with the same transparency (to improve visual clarity when there's multiple stacking auras). - Wizarding Library map: Restless Monoliths can now spawn outside of the empty space in the top-center. - Wizarding Library map: The Wizarding Councilor's projectiles now do 15% less damage. - Celestial Vessel class - Mourning Absolution meta: Picking up a Hero Soul now won't spawn a Restless Monolith if there's at least 6+ already on the map (as spawning a lot can cause various issues). - Celestial Vessel class - Mourning Absolution meta: When playing the Castle Conquest game mode picking up a Hero Soul now won't spawn a Restless Monolith if the stage has ended. - Celestial Vessel class: They now can't take the Stolen Divinity relic (since it's a bit pointless). - Restless Monoliths: They will now be destroyed if a Boss moves into them (otherwise they can block their pathing).
//bug fixes - Game Over screen: There was a rare chance of this screen causing a crash. - Castle Conquest - Stage 11: Defeating the Godly Vessel would play the spawn boss sound effect. - Wizarding Library map: Spawning a lot of Restless Monoliths could cause a hard freeze. - Sealing a boneraise that was using a Royal Soul would cause a crash at the next Hero Soul boneraise. - Celestial Vessel: There was a chance of being offered Divine Monks even if you didn't have the Divined Demons meta. - Celestial Vessel: Banishing the Demonic Jester/Monk would prevent you from being offered Divine Monks. - Celestial Vessel: When playing in Castle Conquest during the journey scene Divine Demon minions weren't showing their halo. - Divine Monk minion: It was ignoring the Ghostly Minions visibility setting. - Boneraise: Some classes had an increased chance of being offered Barrowing Bands if it was a Hero Soul boneraise. - Blessful/Sinful Artifact contraption: They could waste a trigger on Bosses.
//translation file changes - Added IDs: Bst_CustodianChampionPink*