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Steam News3 August 20266d ago

Auto Door - Minor Update - v1.1.5

Smoothed a few spiced things out: Doors will now automatically open and close as you walk up to them Includes Castle Gates too, and any future door-likes Can still manually open and close them too There is an interestin

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Full Bonelords update

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What changed

0 fixes1 addition4 changes1 removal
  • Gameplay
  • Server
  • Store
  • UI and audio
changedDoors will now automatically open and close as you walk up to them Includes Castle Gates too, and any future door-likes Can still manually open and close them too There is an interesting quark (particle) where you are able to leave doors open as you pass by them. If you hold the opposite direction of how you are walking past it while by the door, relying on momentum to move you past, it will leave the door open. Fun little tech like this is awesome - might confuse some players, but adds more depth. Was going to make auto-door toggleable, but the situations where you would want it off are far and few between - and already pretty gamey / against the game's spirit.
added1 New Painting
removedSpeggy no longer lets out the screams of the darned in multiplayer & functions properly.
changedAdjusted text to look nicer & not cut text off screen when picking relics in multiplayer.
changedWhen buying items in the Shop now on controller, it will select the object you were trying to buy, instead of the exit button, when finishing a purchase.
changedLittle controller key shower in the inventory / shops that you can hold shift or whatever it is on controller (Top Button, like as in the BAXY whatever is on top) to fast buy.

Bonelords changes

changedDoors will now automatically open and close as you walk up to them Includes Castle Gates too, and any future door-likes Can still manually open and close them too There is an interesting quark (particle) where you are able to leave doors open as you pass by them. If you hold the opposite direction of how you are walking past it while by the door, relying on momentum to move you past, it will leave the door open. Fun little tech like this is awesome - might confuse some players, but adds more depth. Was going to make auto-door toggleable, but the situations where you would want it off are far and few between - and already pretty gamey / against the game's spirit.
added1 New Painting
removedSpeggy no longer lets out the screams of the darned in multiplayer & functions properly.
changedAdjusted text to look nicer & not cut text off screen when picking relics in multiplayer.
changedWhen buying items in the Shop now on controller, it will select the object you were trying to buy, instead of the exit button, when finishing a purchase.

Smoothed a few spiced things out:

  • Doors will now automatically open and close as you walk up to them

    • Includes Castle Gates too, and any future door-likes

    • Can still manually open and close them too

    • There is an interesting quark (particle) where you are able to leave doors open as you pass by them. If you hold the opposite direction of how you are walking past it while by the door, relying on momentum to move you past, it will leave the door open. Fun little tech like this is awesome - might confuse some players, but adds more depth.

    • Was going to make auto-door toggleable, but the situations where you would want it off are far and few between - and already pretty gamey / against the game's spirit.

  • 1 New Painting

  • Speggy no longer lets out the screams of the darned in multiplayer & functions properly.

  • Adjusted text to look nicer & not cut text off screen when picking relics in multiplayer.

  • When buying items in the Shop now on controller, it will select the object you were trying to buy, instead of the exit button, when finishing a purchase.

  • Little controller key shower in the inventory / shops that you can hold shift or whatever it is on controller (Top Button, like as in the BAXY whatever is on top) to fast buy.

Source

Steam News / 3 August 2026

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