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Steam News25 March 20263mo ago

Smooth Orbs, Cubes, and Other Connical Shapes - Minor Update - v1.0.55

Bugfixes and some balance changes. And tooltips to let the average player know what the different types of runs are! (also there is some code for the next update in here already).

Full notes

Full Bonelords update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions2 changes0 removals
  • UI and audio
  • Balance
  • Fixes
  • Maps
  • Events
changedBugfixes and some balance changes. And tooltips to let the average player know what the different types of runs are! (also there is some code for the next update in here already).
addedAdded cool little tooltips to let players know what all of the different run options are and what changes it!
changedReduced the amount of structure damage that The Amantacoumpass's stomp does by ~15%.
addedMarrow Flasks now heal slightly less (~3% less) overall, and also now have a tiny amount of flat healing bonus that doesn't scale with total HP.
fixedFixed a bug where Mintflash thrown projectiles would just stay in place forever when the player dies.
fixedFixed the dreaded bug where doors would not be closable randomly. Turns out, the large concrete tiles / base of the fort was the issue! Placing on top of that would not let the door be closed, because it was being counted as a Unit, like a living creature, blocking the door, instead of as Terrain. Oops!

Bonelords changes

changedBugfixes and some balance changes. And tooltips to let the average player know what the different types of runs are! (also there is some code for the next update in here already).
addedAdded cool little tooltips to let players know what all of the different run options are and what changes it!
changedReduced the amount of structure damage that The Amantacoumpass's stomp does by ~15%.
addedMarrow Flasks now heal slightly less (~3% less) overall, and also now have a tiny amount of flat healing bonus that doesn't scale with total HP.
fixedFixed a bug where Mintflash thrown projectiles would just stay in place forever when the player dies.

Bugfixes and some balance changes. And tooltips to let the average player know what the different types of runs are! (also there is some code for the next update in here already).

  • Added cool little tooltips to let players know what all of the different run options are and what changes it!

  • The Type B wave "Oops Catastrophic Explosions" is now ~10% shorter, and has a boosted power-up drop rate.

  • The Type B wave "A Thousand Cuts" is now ~6% longer.

  • Reduced the amount of structure damage that The Amantacoumpass's stomp does by ~15%.

  • Marrow Flasks now heal slightly less (~3% less) overall, and also now have a tiny amount of flat healing bonus that doesn't scale with total HP.

  • Fixed a bug where Mintflash thrown projectiles would just stay in place forever when the player dies.

  • Fixed the dreaded bug where doors would not be closable randomly. Turns out, the large concrete tiles / base of the fort was the issue! Placing on top of that would not let the door be closed, because it was being counted as a Unit, like a living creature, blocking the door, instead of as Terrain. Oops!

  • Fixed a bug where eating the "Man Sized Dinner" would not actually cure confusion sometimes.

  • Fixed a bug where the game would not give you an alert when trying to start a wave with no fort (which, is another bug that I have been unable to track down as of yet).

  • Fixed a bug where weapon tooltips would not account for blessings.

Source

Steam News / 25 March 2026

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