Full notes
Full Bonelords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Fixes
- Maps
- Events
Bonelords changes
Bugfixes and some balance changes. And tooltips to let the average player know what the different types of runs are! (also there is some code for the next update in here already).
Added cool little tooltips to let players know what all of the different run options are and what changes it!
The Type B wave "Oops Catastrophic Explosions" is now ~10% shorter, and has a boosted power-up drop rate.
The Type B wave "A Thousand Cuts" is now ~6% longer.
Reduced the amount of structure damage that The Amantacoumpass's stomp does by ~15%.
Marrow Flasks now heal slightly less (~3% less) overall, and also now have a tiny amount of flat healing bonus that doesn't scale with total HP.
Fixed a bug where Mintflash thrown projectiles would just stay in place forever when the player dies.
Fixed the dreaded bug where doors would not be closable randomly. Turns out, the large concrete tiles / base of the fort was the issue! Placing on top of that would not let the door be closed, because it was being counted as a Unit, like a living creature, blocking the door, instead of as Terrain. Oops!
Fixed a bug where eating the "Man Sized Dinner" would not actually cure confusion sometimes.
Fixed a bug where the game would not give you an alert when trying to start a wave with no fort (which, is another bug that I have been unable to track down as of yet).
Fixed a bug where weapon tooltips would not account for blessings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
