Full notes
Full BONELAB update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
BUG - Fix to stop the ammo pouch and gun fighting over the magazine BUG - Fixed issue with volumetrics getting garbage data and becoming randomly colored ADJUST - Bonelab version added to log ADJUST - Device ID updates when using different controllers ADJUST - Devtools spawnable if you have them unlocked, no longer requires developer mode ADJUST - Level selection available through progression ADJUST - 1911 made default unlock ADJUST - Added gacha poster instructions ADJUST - Nimbus gun disables leaderboards
BUG - HUB - Fix for potential progression skip BUG - HUB - Fixes for potentially stalled progression when going from Hub to Ascent BUG - MINE DIVE - Various Triggers fixed BUG - MONOGON MOTORWAY - Trigger tutorial fixed BUG - LONGRUN - Dynamic railing colliders fixed BUG - BIG ANOMALY - Invulnerable health fix BUG - TUSCANY - Fixed complete button
ADJUST - HUB - Crane instruction UI added ADJUST - HUB - Crane reset button and button labels added ADJUST - HUB - Various UX and affordances tweeks ADJUST - HUB - Improved funicular sound effects ADJUST - HUB - Map is more direct, Lists core keys, and tells player what they should do. ADJUST - MOON - Avatar Gacha capsule has beacon ADJUST - MOON - Arrow pointing in gacha direction ADJUST - MOON - Added jump pads ADJUST - PILLAR - Checkpoint at middle of level added ADJUST - PILLAR - More weapons added ADJUST - PILLAR - Grip added to elevator platform top surface ADJUST - PILLAR - Boids can no longer forcibly change your avatar ADJUST - PILLAR - Added visual damage to the boid ball ADJUST - PILLAR - Reworked upper arena area ADJUST - STREET PUNCHER - Jukebox headphone made dynamic ADJUST - DUNGEON WARRIOR - Closed gap in environment ADJUST - ROOFTOPS - Various small UX improvements ADJUST - DISTRICT - Zones adjusted to fix enemy pop-in ADJUST - DISTRICT - Some material and lighting changes
Source
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