In this update7
Full notes
Full Bonehearts update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everybone! Here are the patchnotes for our new update!
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Security
Bonehearts changes
- Bugfixes:
Side Dialogs used to block Input
Head only artifact could be carried by the whole body afte rreloading old saves
A bug that prevented correct animation switches after spineley waved in the camera
When dropping into the void as the body, while the head entered a grave the player was stuck
At the beginning of a run the timer always had some time on it
Fixed a bug that resulted in the head mesh beeing incorectly rotated after taking damage
Fixed a bug that did not correctly reset your position when you where pulled towards your last grounded location while reloading
Fixed a bug that let you move around inside the goalcam when disconnecting
Fixed a bug that could break interaction levers when you loaded an old save
Fixed a bug that kept you stuck inside Pile of Bones when you detached your head at the same moment
Fixed a bug that made the button selection go crazy inside the tutorial menu when using a controller
Fixed a bug that could keep sideDialogs/InteractionIndicators be stuck on your screen and prevent you from interaction with anything else
Multiple small bug fixes
- New Goalcam
Multiple Cameras per Level
Visual Style of a Security-Cam
- Time Freeze Zones
Changed Time Freeze Tones visuals
Changed their layout in the levels
- Level 1_1
Added missing collisions
Better wayfinding
More ways for the Head to switch "layers"
Changed the layout of the level end
- Level 1_2
More paths for the head
- HUD rework
- Multiple QoL changes
Source
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