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Steam News10 January 20265mo ago

Major Update: Synergy System, New Races & Expanded Grid

Major Gameplay Update Patch 3.3 Coming Soon– Synergies, New Races & Strategic Depth This update completely redefines how the game is played.

In this update12

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What changed

0 fixes3 additions17 changes0 removals
  • Gameplay
  • Balance
  • Store
changedMajor Gameplay Update Patch 3.3 Coming Soon– Synergies, New Races & Strategic DepthThis update completely redefines how the game is played.
addedMajor Gameplay Update Patch 3.3 Coming Soon– Synergies, New Races & Strategic DepthI have introduced a brand new Synergy System , added new races , redesigned the shop and economy , and expanded the grid limit to allow for deeper, more strategic builds.
changedMajor Gameplay Update Patch 3.3 Coming Soon– Synergies, New Races & Strategic DepthOur main goal with this update was simple: Every race should have a clear identity and playstyle.
changed🦴 Skeletons (Sustain & Mana Engine Build) [2/4/6(2/6) • All Skeletons gain +5% Max Health
changed🦴 Skeletons (Sustain & Mana Engine Build) [2/4/6(4/6) • All Skeletons gain +10% Max Health
changed🦴 Skeletons (Sustain & Mana Engine Build) [2/4/6(6/6) • All Skeletons gain +15% Max Health • +20% Mana Gain Increased
Starting grid size69Starting grid size increased, buff

BoneForged:Legion changes

changedThis update completely redefines how the game is played.
addedI have introduced a brand new Synergy System , added new races , redesigned the shop and economy , and expanded the grid limit to allow for deeper, more strategic builds.
changedOur main goal with this update was simple: Every race should have a clear identity and playstyle.
changed(2/6) • All Skeletons gain +5% Max Health
changed(4/6) • All Skeletons gain +10% Max Health

Major Gameplay Update Patch 3.3 Coming Soon– Synergies, New Races & Strategic Depth

This update completely redefines how the game is played.

I have introduced a brand new Synergy System, added new races, redesigned the shop and economy, and expanded the grid limit to allow for deeper, more strategic builds.

Our main goal with this update was simple: Every race should have a clear identity and playstyle.

🧬 New Synergy System

Each race now represents a unique build path with its own strengths and strategic focus:

🦴 Skeletons (Sustain & Mana Engine Build) [2/4/6]

Synergy Thresholds:

(2/6) • All Skeletons gain +5% Max Health

(4/6) • All Skeletons gain +10% Max Health

(6/6) • All Skeletons gain +15% Max Health • +20% Mana Gain Increased

🐉 Dragons (Mage Build) [2/3]

  • +40% / +100% Ultimate Damage High-risk, high-reward spell-focused builds.

🦇 Wyverns (Ranged DPS) [2/4]

  • +20% / +45% Attack Speed • +15% Dodge Fast, evasive, and deadly from a distance.

🪱 Giant Worms (Anti-Melee) [2/4]

  • Reflect 20% / 40% of damage taken (Thorns) Perfect counters against close-range enemies.

🗿 Golems (Main Tanks) [2/3]

  • +40 / +90 Armor Unbreakable frontline defenders.

⚔️ Titans (Late-Game Carries) [1/2/3]

(1) Execute enemies below 15% HP (2) Start combat with full mana (3) Deal DOUBLE damage

Designed to dominate the late game.

🛒 Shop & Economy Rework

To support the new Synergy system, i’ve fully reworked the shop and progression flow.

Tiered Shop System

Units now appear based on game progression:

  • Waves 1–10: Basic units (Skeletons, Worms)

  • Waves 11–20: Wyverns and Dragons unlocked

  • Wave 21+: Titans can appear (30% chance on Shop)

This ensures smoother progression and more meaningful decisions.

You can also sell characters on the grid to get better character

🧩 Expanded Grid Limit

  • Starting grid size increased from 6 → 9 • Can be expanded up to 11 via Talents and Chaos effects(this will be avaiable patch 3.4)

This allows for more complex formations, multi-synergy builds, and creative strategies.

Why This Update Matters

This is not just new content—it’s a new way to play.

  • More strategic depth • More build diversity • More replayability • Clearer identities for every race • Stronger late-game scaling

Every run should now feel different.

Source

Steam News / 10 January 2026

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