Full notes
Full Bone Mayhem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Workshop
After 3 years in development (1.5 years in early access), the game is released. A lot has changed in the game during early access: all maps have been replaced with new ones, all weapons have been reworked, both bosses have been replaced with new ones, most of the modifications have been updated/replaced/reworked/added, most of the active abilities and enemies have been updated, and a new type of enemy has been added - dinosaurs. The release update also carries changes:
Various improvements:
Various bug fixes.
Active aptitudes 'Bench', 'Turret', 'Air support', 'Repair' visually updated.
Now melee weapon will be visually changed after aquaring first melee modification (14 models total).
Achievements added.
Rebalance:
Various balance changes.
- Laser reworked (again)tension, spread, magnetism, DPS, ammo cost and some modifications changed.
Now possible to shot laser and flamethrower in same time.
Amount of empty slots at shops increased from 23% to 32.5%.
Modification 'Hammer'
now will make next melee hit stronger, after non-enemy target destruction.
Active aptitude 'Hook'
now can teleport player to on-scene hooks around arenas.
New content:
Explosives modification 'Fuse'
added. Live fuse will be released after explosion, which will try to reach player, damaging all overlapped enemies on the path.
Explosives modification 'Punch'
added. If bomb hit enemy, and player in area of effect of that bomb, detonation will be canceled and all enemies near target will be damaged and pushed away.
Added new modification to active aptitude 'Air support' - 'Safety'
. 'Air support' will no longer deal damage to player.
Source
Changelog.gg summarizes and formats this update. How we read updates.
