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Steam News25 June 20242y ago

Version 0.3.0

Version 0.3.0 Settings Arguably the most important (and definitely the least exciting) feature of a game. Additional in-game settings have been added to the menu bound to the controller.

Full notes

Full Bone and Arrow update

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What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
addedSettingsArguably the most important (and definitely the least exciting) feature of a game. Additional in-game settings have been added to the menu bound to the controller. Settings include:
changedSettingsLocomotion preferences (Movement style, turn style).
changedSettingsController preferences ( i.e. grip preferences, hand rotation, button preferences).
addedQuiver ActivationThe most impactful change in 0.3.0 is the ability to toggle specialty arrows on/off with the primary button. This feature (which is enabled by default) allows for the quiver to equip a special arrow and keep it equipped until pressing the primary button again. This feature was requested by multiple community members and is more beginner friendly IMO. If you prefer the original scheme of holding in the primary button, this feature can be reenabled via the new settings menu.
addedVive Wand CompatibilityAll these new settings were really an effort to add controller support for the OG Vive wands. It's been on my TODO list for ages and I can now happily cross this off. (Shame on you Unity for making it much more difficult than it needed to be). An important note: The "primary" button on the Vive controller is the middle click on the trackpad, and the secondary is the menu button north of the trackpad.
addedShenanigansYou can now punch people! This was never intended to be a feature. However, while prototyping the future NPC enemies there was a clear need to be able to push them back when they get too close. After the kinks got worked out it was only logical to also allow people to slap each other across the face in PVP.

Version 0.3.0

Settings

Arguably the most important (and definitely the least exciting) feature of a game. Additional in-game settings have been added to the menu bound to the controller. Settings include:

  • Locomotion preferences (Movement style, turn style).

  • Controller preferences ( i.e. grip preferences, hand rotation, button preferences).

  • Volume setting

Quiver Activation

The most impactful change in 0.3.0 is the ability to toggle specialty arrows on/off with the primary button. This feature (which is enabled by default) allows for the quiver to equip a special arrow and keep it equipped until pressing the primary button again. This feature was requested by multiple community members and is more beginner friendly IMO. If you prefer the original scheme of holding in the primary button, this feature can be reenabled via the new settings menu.

Vive Wand Compatibility

All these new settings were really an effort to add controller support for the OG Vive wands. It's been on my TODO list for ages and I can now happily cross this off. (Shame on you Unity for making it much more difficult than it needed to be). An important note: The "primary" button on the Vive controller is the middle click on the trackpad, and the secondary is the menu button north of the trackpad.

Shenanigans

You can now punch people! This was never intended to be a feature. However, while prototyping the future NPC enemies there was a clear need to be able to push them back when they get too close. After the kinks got worked out it was only logical to also allow people to slap each other across the face in PVP.

Source

Steam News / 25 June 2024

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