Full notes
Full Bone and Arrow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
Version 0.3.0
Settings
Arguably the most important (and definitely the least exciting) feature of a game. Additional in-game settings have been added to the menu bound to the controller. Settings include:
Locomotion preferences (Movement style, turn style).
Controller preferences ( i.e. grip preferences, hand rotation, button preferences).
Volume setting
Quiver Activation
The most impactful change in 0.3.0 is the ability to toggle specialty arrows on/off with the primary button. This feature (which is enabled by default) allows for the quiver to equip a special arrow and keep it equipped until pressing the primary button again. This feature was requested by multiple community members and is more beginner friendly IMO. If you prefer the original scheme of holding in the primary button, this feature can be reenabled via the new settings menu.
Vive Wand Compatibility
All these new settings were really an effort to add controller support for the OG Vive wands. It's been on my TODO list for ages and I can now happily cross this off. (Shame on you Unity for making it much more difficult than it needed to be). An important note: The "primary" button on the Vive controller is the middle click on the trackpad, and the secondary is the menu button north of the trackpad.
Shenanigans
You can now punch people! This was never intended to be a feature. However, while prototyping the future NPC enemies there was a clear need to be able to push them back when they get too close. After the kinks got worked out it was only logical to also allow people to slap each other across the face in PVP.
Source
Changelog.gg summarizes and formats this update. How we read updates.
