In this update4
Full notes
Full Bonanit - A Menorcan Horror Story update
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What changed
- Performance
- Balance
- Gameplay
Bonanit - A Menorcan Horror Story changes
Over the past few days, I’ve been closely watching and listening to the feedback from streamers and players who’ve tried Bonanit. Your playthroughs, reactions, and comments have taught me so much. Since this is my first game, I have to admit I went a bit overboard with the difficulty — when you play your own game a thousand times, you end up knowing it by heart… my bad.
Thanks to all your suggestions, I’m already working on a major update that will include a difficulty selector with two distinct modes, along with several performance improvements.
Nightmare Mode (New, coming soon)
A more balanced mode designed for those who want an intense experience — but not an impossible one.
The loop won’t restart completely after each failure.
Players will have a limited number of accumulated mistakes.
When that limit is reached, the game will offer one last chance to survive and continue from where you left off.
Fail that last chance… and you know what happens.
It will also include an automatic checkpoint upon reaching the final phase, allowing you to resume from that point in case something goes wrong.
Hell Mode (Original)
The game as it was originally intended:
Maximum difficulty, no help or mercy.
No checkpoints or second chances.
Designed for those who want to feel the full pressure of a true nightmare.
Technical Improvements (in progress)
General performance optimization and FPS boost.
Adjustments to lighting and physics for smoother gameplay.
Minor fixes in collision detection and object behavior.
Personal Message
From the bottom of my heart, thank you to everyone playing, supporting, and sharing Bonanit. Watching your streams, your reactions, and reading your community’s comments has been an incredible joy. It means the world to see you enjoying (and suffering through) the game.
I’ll keep working hard to make Bonanit better every day.
Source
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