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Steam News27 August 20241y ago

Perfecting Every Detail

We are excited to share that we are in the final stages of developing our game, and we haven't left any stone unturned to ensure that the experience is as immersive as possible.

In this update2

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Full Bonanit - A Menorcan Horror Story update

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What changed

0 fixes0 additions2 changes0 removals
  • Maps
  • Performance
changedWe are excited to share that we are in the final stages of developing our game, and we haven't left any stone unturned to ensure that the experience is as immersive as possible.We take pride in polishing every little detail, no matter how imperceptible it may seem, to offer you an adventure that truly draws you into our world.
changedWe are excited to share that we are in the final stages of developing our game, and we haven't left any stone unturned to ensure that the experience is as immersive as possible.One of the adjustments we recently made was fixing a small issue with the flickering lights. Although it might have gone unnoticed by most, we realized that after a flicker, the lights retained the "on" material in their static mesh, even when they were off. As the perfectionists we are, we couldn't ignore this detail. We know that these small elements can make all the difference in the player's experience, and we made sure everything works perfectly.

Bonanit - A Menorcan Horror Story changes

changedWe take pride in polishing every little detail, no matter how imperceptible it may seem, to offer you an adventure that truly draws you into our world.
changedOne of the adjustments we recently made was fixing a small issue with the flickering lights. Although it might have gone unnoticed by most, we realized that after a flicker, the lights retained the "on" material in their static mesh, even when they were off. As the perfectionists we are, we couldn't ignore this detail. We know that these small elements can make all the difference in the player's experience, and we made sure everything works perfectly.

We are excited to share that we are in the final stages of developing our game, and we haven't left any stone unturned to ensure that the experience is as immersive as possible.

We take pride in polishing every little detail, no matter how imperceptible it may seem, to offer you an adventure that truly draws you into our world.

One of the adjustments we recently made was fixing a small issue with the flickering lights. Although it might have gone unnoticed by most, we realized that after a flicker, the lights retained the "on" material in their static mesh, even when they were off. As the perfectionists we are, we couldn't ignore this detail. We know that these small elements can make all the difference in the player's experience, and we made sure everything works perfectly.

Additionally, we've added more random anomalies to keep the tension high and the experience fresh in every playthrough.

Our goal is for every player to feel like they're living a unique and thrilling experience every time they play.

We are committed to continually improving and refining the game so that when it's time for you to play, you'll be met with a truly incredible experience.

Thank you for your patience and support! We are eager for you to enjoy it as much as we have enjoyed creating it.

Source

Steam News / 27 August 2024

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