Full notes
Full Bombslinger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Howdy!
This update took a bit longer to get there but for good reason! It's the single biggest update we did to BOMBSLINGER! The change list is pretty huge and covers things like procedural enemy generation, a new environment with new enemies, player stats, rehauled loaoud screen, better UI, more music tracks, and much more! Things like item drops, leveing upgrades and snake oil potions have been greatly improved upon! Plus, fixes-fixes-fixes and rooms-rooms-rooms! Full change list below! HAPPY BOMBSLINGING! CHANGE LOG
Enemies are now procedurally generated in rooms
A new Mountain level with new enemies (no new boss, that's a surprise for later)
Rehauled how the items on the level up screen are picked
Many new rooms and new level presets
New chest types
New music tracks by Ashton Morris (Menu & Black Woods & Game Over)
Player stats are now visible on the loadout screen, with a preview of each item's effect
Player stats are now visible on the pause menu
Stats are now unit-based (0->5)
Meat now restores 3 hearts
When near a indestructible chest with no key at hand, bombs can still be placed
Restored the sad music loop in the burnt ranch room
Enemies can now drop items
Snake Oil potions have been rehauled
Localized some missing text (probably some is still missing?)
Some UI juiciness improvements
The spirit bar shrinks/increases according to its max value
Refactored how the whole item rarity is handled ingame
Made the luck stat affect item rarity
New sounds and improvements to existing ones
Player stats can now be viewed on the Pause screen
Improved the Level Up notification popup
Fixed some annoying sound mixing issues
Fixed a bug with the profile clearing now working properly
Fixed a 0-heart situation bug that blocked the controls
Fixed a bug where the abilities and the consumables would use the same button
Source
Changelog.gg summarizes and formats this update. How we read updates.
