In this update8
Full notes
Full Bombabomb! update
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What changed
- UI and audio
- Performance
- Gameplay
- Fixes
Bombabomb! changes
BOO!
I hope I didn't scare you...
As everybody knows, it's time to get a little spooky! In today's update you can experience new textures for many UI-elements, new music and overall a new, more darker look for this scary time... Even the bombs are gone for this short period, where pumpkins rule the world, but they're still exploding, so watch where you click!
I also was told that the FPS are too low, so I pumped it up from 30 to 60. This should be plenty enough, but if anyone wants to play Bombabomb! on a 360Hz screen, you can now set your own desired frame rate in the new options-menu. Credits and information about what song is currently playing is now all in the options-screen. As a bonus for all people who love seeing the version number, although it is probably only me, I added it to the credits.
Now to the Changes:
Just for Halloween
New display-images for your library etc.
Bombs are now evil pumpkins
Overall appearance is darker
Some music tracks have a more sinister vibe (© Kevin MacLeod)
Added
Added new options-screen
Added Steam-Stats in options-screen
Added version number to credits
Added visible "Current Track" indicator in options-screen
Added buttons for changing what track is playing
Added "Max FPS" option
Changes
Changed layout of Buttons
Changed position of credits
Changed default target-frame rate from 30 to 60
Optimized some code to be more efficient
Fixed
Fixed a bug where you couldn't set the volume of music after first game of your session
Fixed a bug where a different track was playing than visible in options
Info
The ingame leaderboard is still only local per device!
The Global leaderboards are in the community hub
Have fun playing and
Happy Halloween! \o/
Source
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