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Steam News14 May 20261mo ago

Regular Update Patch | New Weapon: "Bellringer" Arrives

Overview Addition: Brand - new Celestial Wrath Weapon - Bellringer with a brand - new combat mechanism.

In this update5

Full notes

Full Bomb Vehicle The Idle Clicker update

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What changed

0 fixes1 addition7 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Performance
addedOverviewAddition: Brand - new Celestial Wrath Weapon - Bellringer with a brand - new combat mechanism.
changedOverviewAdjustment: For all technology projects in the Support Center, the unlocking requirements have been globally reduced by 50%.
changed【Core Celestial Wrath Skill: Knell Descends】During the battle, the Bellringer will trigger a random - area knell judgment. Knell areas will randomly drop within the battlefield range, and targeted judgment effects will be imposed on enemies within the range:
changed【Core Celestial Wrath Skill: Knell Descends】For non - elite ordinary enemies: Directly trigger the "execute" effect, ignoring regular health, defense, and resistance, quickly clearing out miscellaneous enemy units on the battlefield.
changed【Core Celestial Wrath Skill: Knell Descends】For elite/high - level powerful enemies: Instead of triggering the execute effect, it deals massive damage at a 10000% multiplier, suppressing high - health and high - defense elite targets with burst damage.
changed【Core Celestial Wrath Skill: Knell Descends】Stacking Damage - Increase Mechanism: Each time the Bellringer successfully hits an enemy within the knell range, all subsequent damage it deals increases by 100%. The more hits, the more terrifying the output burst.

Bomb Vehicle The Idle Clicker changes

addedAddition: Brand - new Celestial Wrath Weapon - Bellringer with a brand - new combat mechanism.
changedAdjustment: For all technology projects in the Support Center, the unlocking requirements have been globally reduced by 50%.
changedDuring the battle, the Bellringer will trigger a random - area knell judgment. Knell areas will randomly drop within the battlefield range, and targeted judgment effects will be imposed on enemies within the range:
changedFor non - elite ordinary enemies: Directly trigger the "execute" effect, ignoring regular health, defense, and resistance, quickly clearing out miscellaneous enemy units on the battlefield.
changedFor elite/high - level powerful enemies: Instead of triggering the execute effect, it deals massive damage at a 10000% multiplier, suppressing high - health and high - defense elite targets with burst damage.

Overview

  • AdditionBrand - new Celestial Wrath Weapon - Bellringer with a brand - new combat mechanism.
  • AdjustmentFor all technology projects in the Support Center, the unlocking requirements have been globally reduced by 50%.

New Weapon: Bellringer

【Core Celestial Wrath Skill: Knell Descends】

During the battle, the Bellringer will trigger a random - area knell judgment. Knell areas will randomly drop within the battlefield range, and targeted judgment effects will be imposed on enemies within the range:

  • For non - elite ordinary enemies: Directly trigger the "execute" effect, ignoring regular health, defense, and resistance, quickly clearing out miscellaneous enemy units on the battlefield.

  • For elite/high - level powerful enemies: Instead of triggering the execute effect, it deals massive damage at a 10000% multiplier, suppressing high - health and high - defense elite targets with burst damage.

  • Stacking Damage - Increase Mechanism: Each time the Bellringer successfully hits an enemy within the knell range, all subsequent damage it deals increases by 100%. The more hits, the more terrifying the output burst.

  • Effect Reset Rule: The above "stacking damage - increase effect" is only reset when returning to the base for rest/withdrawing from the battlefield; within a single expedition/single battle, the damage - increase effect accumulates continuously and will not decay midway.

Support Center - Technology System Optimization for Reducing Burden

【Optimization Content】

  • For all technology projects in the Support Center, the corresponding unlocking conditions (the requirement for the number of monsters killed) have been uniformly reduced by 50%.

Source

Steam News / 14 May 2026

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