Full notes
Full Boid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Maps
- Balance
- Fixes
Woo! We just launched the Level Editor within Steam Workshop . You can now create full-on BOID levels and play them online against other people. It's INCREDIBLY easy to use. Here's Tom and Matthijs figuring it out within 5 minutes: https://www.youtube.com/watch?v=JDUPqS_kMM0
Full update log
Here's a full list of what you can expect to find: New Features:
Map Editor added
Trading Cards added
Added "beginner" difficulty to bots
Improvements:
After opponent quits a ranked match the result gets saved
Exceptions logging improved
Leagues points calculation slightly changed
Label control improved - MaxWidth added
InputLabel control improved
Detailed analytics integrated
Maps list scrolling changed
Maps directories changed
Changed Map format
Balance:
Melee vs. Melee fight time shortened
Amount of defending units on all maps lowered
Enclave map changed
Warp Zone map changed
Basic units nerfed. -15% speed -10% damage
Kamikaze explosion time lowered
Base claim time lowered
Bugs:
Turrets vs. Guns fights fixed
Fixed issue with long names overlapping scores
"Select by unit type" hotkey fixed
InputLabel capital letters input fixed
Fixed bug with wrong user league/division icon in versus view
Fixed bug with info panel not showing closest friends results
This is the biggest update to BOID yet, and as promised the price for BOID is now $5.99 -- up from the initial $2.99 price point. Let us know what you think about the new features!
Source
Changelog.gg summarizes and formats this update. How we read updates.
