Full notes
Full Boid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
- Performance
- UI and audio
Boid changes
Hi everyone! The first Early Access update for BOID is live. Details:
New animations for base take overs, using abilities, and unit death
You now see health of selected units
Units now indicate low health - their light fades slightly
Nerfed the Scouts, now they have 10% less armor
Added hints during map loads
Fixed issues with Invite a Friend function
Lots of stability improvements
Improved pathfinding
Fixed bug when teleporter exit wouldn't work properly sometimes
Lots of small improvements
There's now a sound when you've found an opponent
We are reading everyone's feedback and taking it very seriously. One thing that didn't make it into today's update is Waypoints on Spawn. To assign waypoints to spawned units automatically. It might come in the next update and we do see it being a very important feature. BOID right now runs in XNA, however Maks pulled off the impossible and ported his XNA-based engine to Unity. This is something loads of developers are trying to do, and looks like BOID will be amongst the first to pull it off. It means that in the next week or so the game will get a massive engine update, improving stability on all fronts, and making Mac/Linux much more viable. We will hold off integrating Steam stuff (like achievements) until the new engine update, so don't worry - it's coming!
If you happen to be at PAX South, stop by the tinyBuild booth to play some BOID!
Source
Changelog.gg summarizes and formats this update. How we read updates.
