Full notes
Full Bogos Binted? update
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Repeated intro
Hello zimpy zoodle vorps,
What changed
- Performance
- Balance
- Gameplay
- Fixes
- Server
Bogos Binted? changes
The Day 10 Update has landed!
Again, a massive thank you to everyone embracing the euphoria of lying and deceiving your friends and strangers.
And of course, your feedback has been incredibly helpful in fixing bugs and making balance adjustments. Based on your reports, we've prioritized some stability tweaks and added some much-requested difficulty settings for those of you flying solo.
We've also focused on stability fixes and overall smoother gameplay experience for our players:
v1.1.2 – Full Release [Build #16]
Solo Mode (Zogblorp) now includes difficulty settings:
Easy:
AI receives fewer Special cards.
AI is more likely to make suboptimal decisions.
Reduced chance for the player to die on the 1st or 2nd inflation.
Normal:
Default experience.
AI prioritizes the most logical plays.
No card restrictions.
No mercy.
Fixes and Improvements
Fixed a Fatal Error issue in Zoggy mode when Bad Teeth exceeded the remaining teeth count.
Fixed a Fatal Error issue in Singleplayer when a player was dead and all players ran out of cards.
Fixed Zinky Zoogle's Brainrot affix failing to initialize in certain localizations.
Fixed Quick Mode resetting when a new player joined the lobby.
Updated the win/loss tracking system to reduce inaccuracies caused by server handshake failures. TLDR; Statistics panel should now behave more reliably.
Thanks for playing as always! If you run into issues, please report them to us and feel free to share any feedback. Join our Discord channel!
Source
Changelog.gg summarizes and formats this update. How we read updates.
