Full notes
Full BoF1LL: A Withering World update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
BoF1LL: A Withering World changes
We have been getting amazing feedback from our players! We have implemented a bunch of tweaks and fixes based on YOUR input! Keep it up!
Reworked the spacing on the Essence and Fragment icons as they overlapped at high capacities.
Adjusted sound mixing volumes.
Added drop shadow to the F to continue.
Added a dialogue when interacting with restorable using the wrong character.
Fixed Bo getting stuck after waking a Bo near the boss.
Fixed East pillar not lowering fully.
Reduced the amount of essence Elder Po generates based on fellow Bo's
Fixed Bo not playing the correct animation when resuming a shard carry.
Fixed a Game breaking issue, at the west resource puzzle, if F1ll jumps off the ledge whilst Bo is in the far cave. F1LL can now no longer jump down.
Added visual feedback for bar on singing minigame
Added additional cinematics to explain resources and Well mechanic
Added visual cues for f1ll to show where he is in relation to the ground.
Fixed an issue with cutscenes which caused the screen to flicker when spamming F.
Adjusted some dialogue with interactions between the characters and Elder Po.
Stopped the character animations from freezing so quickly during the cutscene with Elder Po.
Fixed the issue which caused the game to launch in SteamVR.
Solved a game breaking bug with the East puzzle.
Increased the size and altered the position of the Bo's on the UI although may need more tweaking.
ome improvements to the singing minigame, notes now appear on designated tracks as well as having button indicators on the track itself in the hit location.
Added arrow notches to the W, A, S, D keys for better readability.
Source
Changelog.gg summarizes and formats this update. How we read updates.
