FIRESTATE: The World’s First FPS Powered by Real-Time 3DGS Rendering
For a long time, 3D Gaussian Splatting existed mainly in research papers, experimental projects, and online tech demos.
Full notes
Full Bodycam Onrecord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes1 removal
Performance
removedFor a long time, 3D Gaussian Splatting existed mainly in research papers, experimental projects, and online tech demos. Through our efforts, 3DGS is no longer just something you watch in a video—it has become part of a real FPS that players can explore, control, and fight in.
changedTo bring 3DGS into an actual game, we had to overcome challenges including real-time rendering performance, scene loading, visual stability, camera movement, and integration with FPS gameplay. After continuous development and optimization, FIRESTATE now features a real-time 3DGS rendering solution designed for playable game environments.
changedHigh-fidelity environments built with 3DGS technology;
changedA true combination of real-time 3DGS rendering and FPS gameplay;
addedFIRESTATE is more than a new FPS. It represents a major step in bringing 3DGS from technical demonstrations into real gameplay. Through this project, we want to prove that 3DGS can support exploration, interaction, and combat—and become part of the future of game visuals.
Bodycam Onrecord changes
removedFor a long time, 3D Gaussian Splatting existed mainly in research papers, experimental projects, and online tech demos. Through our efforts, 3DGS is no longer just something you watch in a video—it has become part of a real FPS that players can explore, control, and fight in.
changedTo bring 3DGS into an actual game, we had to overcome challenges including real-time rendering performance, scene loading, visual stability, camera movement, and integration with FPS gameplay. After continuous development and optimization, FIRESTATE now features a real-time 3DGS rendering solution designed for playable game environments.
changedHigh-fidelity environments built with 3DGS technology;
changedA true combination of real-time 3DGS rendering and FPS gameplay;
addedFIRESTATE is more than a new FPS. It represents a major step in bringing 3DGS from technical demonstrations into real gameplay. Through this project, we want to prove that 3DGS can support exploration, interaction, and combat—and become part of the future of game visuals.
For a long time, 3D Gaussian Splatting existed mainly in research papers, experimental projects, and online tech demos. Through our efforts, 3DGS is no longer just something you watch in a video—it has become part of a real FPS that players can explore, control, and fight in.
To bring 3DGS into an actual game, we had to overcome challenges including real-time rendering performance, scene loading, visual stability, camera movement, and integration with FPS gameplay. After continuous development and optimization, FIRESTATE now features a real-time 3DGS rendering solution designed for playable game environments.
In FIRESTATE, you will experience:
High-fidelity environments built with 3DGS technology;
First-person spaces where you can move, explore, and fight freely;
A true combination of real-time 3DGS rendering and FPS gameplay;
A visual experience different from traditional 3D modeling pipelines.
FIRESTATE is more than a new FPS. It represents a major step in bringing 3DGS from technical demonstrations into real gameplay. Through this project, we want to prove that 3DGS can support exploration, interaction, and combat—and become part of the future of game visuals.
If you have seen 3DGS demos and wanted to step inside those environments yourself, FIRESTATE is your destination.