In this update6
Full notes
Full Bodycam update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Operators,
What changed
- Gameplay
- Maps
- Store
- UI and audio
Bodycam changes
We’re happy and excited to bring you the Patch Notes #2 for the Major Update! We’re aware that there is still more improvements to bring to Village, and the team is working hard on it.
With further ado, let’s deep dive on what these fixes are bringing to Bodycam.
Kane, out.
HOTFIX
ZOMBIE
ASYLUM MAP: Random Shotgun spawning client-side only: you should now be able to pick up the weapon properly.
Zombies should now properly display their wounds
VILLAGE MAP: if your host is more than 200 meters away, you will be able to be killed by zombies
Zombies Skins should by displayed properly
VILLAGE MAP: the sky is now working properly
AUDIO
Zombies footsteps should be properly spatialized
Duboc House door sound has been fixed
UI/UX
Addition of a “Leave Lobby” button to the “Map Vote” screen
Private lobby should now remain closed to random players
GAME MODE
Rank points should be gained properly after a game
Bodybomb mode should be available in CQB Powergun
MATERIALS (ASSETS)
Operators skins should display with proper materials now
GAME EXPERIENCE
Ultrawide players should now be able to enjoy the game with no more visual disturbances
Proximity Chat should now work properly
Source
Changelog.gg summarizes and formats this update. How we read updates.
