In this update5
Full notes
Full Bodycam update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Operators.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
- Maps
- Performance
Bodycam changes
First, we wanted to thank you for taking the time to play our latest Major Update. And even more to take the time to report bugs and issues, i t really helped the dev team .
To our new soldiers
welcome.
To our veterans
thank you for your patience.
We’re introducing today our first patch notes for this update. The major issues have been addressed and we’re focused on fixing the remaining ones. In the meantime, please keep reporting issues or confirm that the patch has been helpful for you.
Thank you!
HOTFIX
GRAPHICS
The grain effect now turns off properly
Shadows are now displayed properly, player will be prompted to deactivate DX11 if they’re using it
Flashlight brightness has been fixed
The menu time & brightness cycle (main menu switching from night to day and lighting fading to dark) is now working properly
RUSSIAN BUILDING: cubemap in the bathroom next to starwell is gone
WORNHOUSE - the wooden fence should have the appropriate effect now when shot
Weapons LOD has been fixed
GAMEPLAY
Sprinting should now behave properly
Fixed Reissad #0 / 0 Rpoints bug that could appear when launching the game
Last kill of round should be counted properly
Voice chat is now re-enabled
When unequipping a skin, the proper weapon model should be displayed in menu and in game NOTE: you should requip/unequip your skins to fix it
UI
Auto lean should be enabled properly in menus now
Right click rebind should work now
Joining a private lobby in quickplay shouldn’t happen anymore
Mouse sensitivity should register now
Back key should behave properly when doing a new keymapping
AUDIO
Audio cues should now respect volume settings
Sound issues in asylum should be fixed
Own footsteps should be properly spatialized
Own footsteps should be at the proper volume
- BACKROOMSfootsteps sound should be fixed
Footsteps sound should now be aligned with the movement direction
VILLAGE MAP
Falling in the Church shouldn’t kill you anymore
Text on generators should be gone
At the Church gate, players shouldn’t be able to climb behind the bench and generator, fall and get stuck, and zombies shouldn’t spawn there anymore
WHAT’S NEXT
For what’s next, we’ll keep releasing hotfixes to address issues we’ve already identified. A batch of skin texture fixes (wrong colors or low-quality textures) is almost ready, but it needs a bit more time and will come in the next hotfix.
We’re also investigating a bug that prevents players from ranking up in Main Game. This will be one of our priorities for the next hotfix, which should arrive next week.
We also still have optimization work planned for Village, especially around the village center and the windmill. We know what needs to be done, and we’ll continue pushing patches in the coming weeks to improve stability and performance for this map.
And of course, feel free to report any additional issues. We’ll keep fixing as we go, while part of the team moves back to the content for the next Major Update.
Source
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