In this update8
Full notes
Full Bodycam update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Store
- Maps
- UI and audio
Bodycam changes
🔧 Roadmap Update – Optimization, Loadout, Zombie & More
Hi everyone,
We’re kicking off a new format here on Steam: regular updates on our roadmap progress. We usually post dev leaks (images, info, early previews) on our official Discord, but since not everyone is there, we’ll now keep you updated here as well.
👉 Click here to view the full roadmap
✅ Optimization & Game Polish Part III
This part is being handled by a specialized team, and they’ve already delivered key updates:
DLSS integration
Performance and stability improvements
Polish passes across various systems
However, this section is still ongoing. Part III : A major VRAM optimization update is coming soon — it should significantly improve performance across most setups.
🔧 Loadout & Weapon System – Our Current Focus
This is what our main team is working on right now. We’re building a completely new loadout system, featuring:
Fully reworked weapon animations
New weapons
Thousands of attachments
Variants & skins
Real gameplay effects per item (not just visual)
Every weapon in Bodycam will now be fully customizable — with thousands of unique combinations. Here are just a few examples of what you’ll be able to create using the new system — every weapon in the game will be modifiable to this level of detail. First look at the Raider X, one of the many new weapons in development!
🛰️ New Drones Incoming
We’re also adding new types of drones to the game. Each drone will come with its own purpose, strengths, and drawbacks, and we’ll explain exactly how to use them and what they’re meant for in future updates.
So don’t worry if you're not sure what they do yet — we’ll walk you through everything soon 😄
🎥 Animation Overhaul – New Possibilities
We’re completely reworking all weapon animations in Bodycam, not only to improve realism but also to unlock new gameplay dynamics:
Support for tactical and stressed reloads
Smoother transitions and improved responsiveness
Weapon behavior adapting to loadout configuration
Check out two recent previews here:
🧟 Zombie Map – In Advanced Production
A third team is working on our next zombie map — and it’s already well advanced.
This will be the largest map in the game
With easter eggs, secrets, and challenges to unlock
Designed to be both immersive and replayable
Keeping realism as a core experience
📹 New CQB Map Preview
We’re currently polishing a new close quarters map — built for intense tactical gameplay. Check out the teaser video here:
🗺️ Map Polish
We’re gradually revisiting every map in the game to improve both visual quality and gameplay balance, with a strong focus on making each environment feel more polished, immersive, and competitive.
Oil Rig is being completely reworked from the ground up
Tumblewood is also getting multiple improvements for better readability, flow, and competitive viability
📆 Coming Soon – What to Expect
Between June, July, and August, multiple major updates will be released, including:
⚙️ VRAM & performance optimization
🧩 Loadout system + animation overhaul
🔫 Dozens of new weapons and attachments
🧟 Massive zombie map
🖥️ UI Rework (starting with settings)
🔁 Host migration
🗳️ Voting system
Thanks for your patience and your support. We’d love to hear your thoughts feel free to share your feedback in the comments or on our official Discord. We’ll be happy to dive deeper into each new feature with you!
Source
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