Full notes
Full Body Sushi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Body Sushi changes
This update brings together visual polish, clearer progression, and more personality in how new content is discovered. A lot of groundwork has also been laid for future systems.
🎨 Visual & Environment Improvements
Updated the terrain environment to better ground the restaurant in its world.
Refined building visuals with improved materials and shading, giving structures a more cohesive and polished look.
Added Graphics Quality settings, allowing players to adjust visual fidelity based on their hardware.
Improved placement preview colors for clearer building feedback.
Disabled the progress/health bar for a cleaner presentation.
🍣 Recipes & Progression
Reworked the sashimi system, including a full pass on Tuna Sashimi and updates to Salmon Sashimi.
Laid the foundation for unlockable recipes.
Tuna Sashimi can now be unlocked through Kuroneko, complete with a dedicated discovery moment.
🐈 Character Dialog & Presentation
Added new order dialogs for the Dragon Roll and Shrimp Set.
Implemented a Dragon Roll unlock dialog to emphasize its legendary status.
Added voice-over to the Dragon Roll unlock.
Expanded Kuroneko’s dialog to better support progression and discovery.
🔔 UI, Feedback & Achievements
Added a New Discovery notification.
Introduced notification animations for clearer and livelier feedback.
Achievement interface rendering is now in place.
Source
Changelog.gg summarizes and formats this update. How we read updates.
