Full notes
Full Bocce Time! VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone! Today's patch is a small but significant one! 8 player support has arrived! This first iteration of 8 player support is still limited to 2 teams, so with 8 players you could have a 4v4 where each player gets a single ball. The plan is to expand support for up to 4 teams in a future patch, which would also allow for 1v1v1s among other team configurations.
What changed
- Gameplay
- UI and audio
Bocce Time! VR changes
As always, we'd love to have you join the game's official discord! It's the best place to meet new players and to participate in the game's ladder matches, tournaments and new leagues!
For more information check out the full patch notes below:
Expanded multiplayer support to up to 8 players! You can now play with up to 4 players per team.
Added integration between the game and discord. When players are searching for a Quick Match in game, a notification will be pushed to the #lfg channel in the discord so players know someone is looking for a game!
Reduced the erratic behavior of balls with spin when colliding into multiple objects at the same time.
Tweaked the physics slightly to prevent balls from rarely ignoring collisions with small obstacles.
Made it clear in the avatar customization window that the default head cannot be customized.
The game will now remember if the max score has been changed when switching parks and keep it set accordingly.
Cleaned up some areas of the UI.
That's all for now, but there's still plenty more in the works, so keep an eye out!
Source
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