Update log
Full Bobo Bay update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- all non-classic sagas now start at D instead of E rank. - Made save backups more robust. 3 backups exist now. one everytime you save, one on every new day, and one on load. That way there are three things to try before a save is fully busted. - Can now see faint little stars on upcoming trials if you’ve won them before. - Made getting same random dialogue from NPCs a little less likely two days in a row. - increased time on player races again. - not as much potential earned on relays. - stamina is specifically buffed now in E competitions for potential increases.. - buffed the “getting last in race” potential modifier. so you get more potential. - first hurdles race now says it is agility + jump. - fix for items getting stuck in waterfall doorway. - ANOTHER possible fix for the constant up/down keyboard issue on menus. - hagglers now work on public works shops. - fixed splish block… again. - fixed doctor not calling “dayssincedoctor” reset on bobo sometimes. - bay garden flower position adjusted so its a little farther from stump. - fix for ??? dialogue box spawn at same time as story island. - Embarrassed mood is less “sticky”. Which means it doesn’t stay on the bobo unless the point values are exactly where they need to be.
Source
