Bobo Bay
Steam News 4 May 202616d ago

Patch Notes v1.0.10

- all non-classic sagas now start at D instead of E rank. - Made save backups more robust. 3 backups exist now. one everytime you save, one on every new day, and one on load. That way there are three things to try befor…

Update log

Full Bobo Bay update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions0 changes0 removals
  • Store
fixed- all non-classic sagas now start at D instead of E rank. - Made save backups more robust. 3 backups exist now. one everytime you save, one on every new day, and one on load. That way there are three things to try before a save is fully busted. - Can now see faint little stars on upcoming trials if you’ve won them before. - Made getting same random dialogue from NPCs a little less likely two days in a row. - increased time on player races again. - not as much potential earned on relays. - stamina is specifically buffed now in E competitions for potential increases.. - buffed the “getting last in race” potential modifier. so you get more potential. - first hurdles race now says it is agility + jump. - fix for items getting stuck in waterfall doorway. - ANOTHER possible fix for the constant up/down keyboard issue on menus. - hagglers now work on public works shops. - fixed splish block… again. - fixed doctor not calling “dayssincedoctor” reset on bobo sometimes. - bay garden flower position adjusted so its a little farther from stump. - fix for ??? dialogue box spawn at same time as story island. - Embarrassed mood is less “sticky”. Which means it doesn’t stay on the bobo unless the point values are exactly where they need to be.

- all non-classic sagas now start at D instead of E rank. - Made save backups more robust. 3 backups exist now. one everytime you save, one on every new day, and one on load. That way there are three things to try before a save is fully busted. - Can now see faint little stars on upcoming trials if you’ve won them before. - Made getting same random dialogue from NPCs a little less likely two days in a row. - increased time on player races again. - not as much potential earned on relays. - stamina is specifically buffed now in E competitions for potential increases.. - buffed the “getting last in race” potential modifier. so you get more potential. - first hurdles race now says it is agility + jump. - fix for items getting stuck in waterfall doorway. - ANOTHER possible fix for the constant up/down keyboard issue on menus. - hagglers now work on public works shops. - fixed splish block… again. - fixed doctor not calling “dayssincedoctor” reset on bobo sometimes. - bay garden flower position adjusted so its a little farther from stump. - fix for ??? dialogue box spawn at same time as story island. - Embarrassed mood is less “sticky”. Which means it doesn’t stay on the bobo unless the point values are exactly where they need to be.

Source

Steam News / 4 May 2026

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