In this update2
Full notes
Full BMX The Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
- Performance
- UI and audio
BMX The Game changes
Hi Riders!
The Major Update is now available, 25% Off! Almost 2 months have passed since the launch on Steam Early Access. During this time we have worked hard collecting your feedback and producing accordingly.
We see that this is working very well and helps us to optimize resources and have a clearer production line. We hope that this new update will help improve the gaming experience and show that we are working hard every day.
Thanks to all of you who are supporting us by providing feedback and giving good recommendations on Steam. That gives us the strength to continue and get ahead!
Next, we leave you the Trailer of the new Major Update:
Patch Notes:
Fixed bug in Construction Mode that blocked moving pieces
Fixed bug in Construction Mode that removed Colliders from part sets
Server bug blocking the loading of different parks solved
Various issues with managing content, upload and download, from the server
Improvements on the main shader to improve performance
Procedural detection of grindable "Ledges"
Added Born scenario with some adjustments
Added Bike Tunnel scenario with texture reworked
Impact velocity error that made fall detection very unstable solved
Static batching errors
Multi-painting system for recycling materials and better optimization
Different shadow errors fixed
Some objects were not illuminated because the light ignored them, solved
Improvements in the shadow activator to avoid too much shadow casting
Fixed bug that caused tricks to stop being detected
Fixed the scale of some parts that generated errors in the physics
City sets online activated
General optimization
Possibility of displaying the UI command to visualize what is being done.
Shader unification for optimization
Leaning adjustments when pedaling or when in the air
Fall sensitivity adjustment
Hops incline and height adjustment
First implementation of the grinds system
Prediction and redirection in the air to grind
Hops during slides
Fixed torso twisting on some tricks
More animations prepared for the future
Loose-handed fix on some tricks
Correction in grinds postures
Fixes in slides
Can-can trick to the right as a test (we don’t know if it will work now)
Improved Replayer lag
Collider errors in some props solved
Basic grind and basic fall sounds
Body direction improvements in riding and aerial
Improvements in the knees and elbows, in the way they bend
Improvements in the prediction and adjustment of posture in the air
Shock absorption adjustment
Fixed the red pieces in Replayer
Many other small changes and improvements
Testing internally the rollback (not available now)
Thank you all, we continue!
Barspin Studios Team
Join us on
Discord: https://discord.com/invite/7sPP6DF Instagram: @bmx_the_game Facebook: https://www.facebook.com/bmxthegame Twitter: @BMXTheGame
Source
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