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Steam News12 August 20214y ago

Sword of Steel Update

Hey everyone! It's been six months since Blue Fire launched and since then we've been hard at work addressing big post launch issues and working on getting the game to all major platforms!

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Hey everyone!

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
addedIt's been six months since Blue Fire launched and since then we've been hard at work addressing big post launch issues and working on getting the game to all major platforms! Having passed this last milestone, we're hyped about improving the complete experience! In the next few months we'll be releasing updates that include new features, balancing and bug fixing as well as new exciting content we can't wait to share with you. 😄
changedToday, we're happy to release the Sword of Steel Update!!! This update includes a huge amount of game enhancements, game balancing, bug fixes and stability improvements that we've been eager to get into Blue Fire. We've spent a lot of time analyzing players feedback and reviews since launch and are happy to incorporate much of that into this update!
addedMajor game balancing & enhancements: * Added Void checkpoints on newcomer * Removed costs to unlock checkpoints * Enemy Attack Collisions changed from traces to real weapon collisions * Enemy Contact damage removal on several enemies * Enemy speed, damage, intervals and attack adjustments based on difficulty * Fall damage reduction and adjustment based on difficulty * Added spirit UI recharge icons * In depth Analytics framework * Beira Shards Fire Keep reposition * Gameplay improvement on certain Voids * Many other game improvements!
changedStability improvements: * Crash fixes (handler c++) * Garbage Collector fixes * Fix performance issue on low end devices after long play sessions
changedBug Fixes: Player controller, speed run timer, UI, menus, progress, data management, inventory, enemies, collisions, camera, bosses, level unloading, void progress, game percentage and a ton of other fixes.

Blue Fire changes

addedIt's been six months since Blue Fire launched and since then we've been hard at work addressing big post launch issues and working on getting the game to all major platforms! Having passed this last milestone, we're hyped about improving the complete experience! In the next few months we'll be releasing updates that include new features, balancing and bug fixing as well as new exciting content we can't wait to share with you. 😄
changedToday, we're happy to release the Sword of Steel Update!!! This update includes a huge amount of game enhancements, game balancing, bug fixes and stability improvements that we've been eager to get into Blue Fire. We've spent a lot of time analyzing players feedback and reviews since launch and are happy to incorporate much of that into this update!
addedMajor game balancing & enhancements: * Added Void checkpoints on newcomer * Removed costs to unlock checkpoints * Enemy Attack Collisions changed from traces to real weapon collisions * Enemy Contact damage removal on several enemies * Enemy speed, damage, intervals and attack adjustments based on difficulty * Fall damage reduction and adjustment based on difficulty * Added spirit UI recharge icons * In depth Analytics framework * Beira Shards Fire Keep reposition * Gameplay improvement on certain Voids * Many other game improvements!
changedStability improvements: * Crash fixes (handler c++) * Garbage Collector fixes * Fix performance issue on low end devices after long play sessions
changedBug Fixes: Player controller, speed run timer, UI, menus, progress, data management, inventory, enemies, collisions, camera, bosses, level unloading, void progress, game percentage and a ton of other fixes.

It's been six months since Blue Fire launched and since then we've been hard at work addressing big post launch issues and working on getting the game to all major platforms! Having passed this last milestone, we're hyped about improving the complete experience! In the next few months we'll be releasing updates that include new features, balancing and bug fixing as well as new exciting content we can't wait to share with you. 😄

Today, we're happy to release the Sword of Steel Update!!! This update includes a huge amount of game enhancements, game balancing, bug fixes and stability improvements that we've been eager to get into Blue Fire. We've spent a lot of time analyzing players feedback and reviews since launch and are happy to incorporate much of that into this update!

Here’s what’s in the Sword of Steel Update:

Major game balancing & enhancements: * Added Void checkpoints on newcomer * Removed costs to unlock checkpoints * Enemy Attack Collisions changed from traces to real weapon collisions * Enemy Contact damage removal on several enemies * Enemy speed, damage, intervals and attack adjustments based on difficulty * Fall damage reduction and adjustment based on difficulty * Added spirit UI recharge icons * In depth Analytics framework * Beira Shards Fire Keep reposition * Gameplay improvement on certain Voids * Many other game improvements!

Stability improvements: * Crash fixes (handler c++) * Garbage Collector fixes * Fix performance issue on low end devices after long play sessions

Bug Fixes: Player controller, speed run timer, UI, menus, progress, data management, inventory, enemies, collisions, camera, bosses, level unloading, void progress, game percentage and a ton of other fixes.

We're also planning upcoming updates, so feel free to keep sending feedback that you'd like to see in the future!

Cheers, Robi Studios

Source

Steam News / 12 August 2021

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