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Steam News1 December 20169y ago

Community update - week 48

Week 48 Lumos Update Last week we promised you to reveal information about the new update. There we go! We will start with Lab Level environment. We will also show you some pictures from the development.

Full notes

Full Blue Effect VR update

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What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedWeek 48 Lumos Update Last week we promised you to reveal information about the new update. There we go! We will start with Lab Level environment. We will also show you some pictures from the development. Leave in the comment if you want to see more of these pictures. About Lab: This week we will introduce you a new environment called “LAB.” This map has a little bit different game mechanics. We have realized that when you play a lot, the gameplay is the same, so we decided to change it a little bit. You can see four pillars in front of you. They are pretty shiny. The entire environment looks quite calm. Dynamic gameplay: On the scale one to ten we wanted to reach a number fifty-seven, so we prepared the breathtaking show for you. Enemies will not have shiny eyes; you will barely see them. Pillars should bring a light. Once pillars go dark, only blue effect and yourself can help you. This change of gameplay should bring you even stronger and more immersive experience. When I played it, My heart rate was somewhere around 196. Feel The Fear!

Blue Effect VR changes

addedWeek 48 Lumos Update Last week we promised you to reveal information about the new update. There we go! We will start with Lab Level environment. We will also show you some pictures from the development. Leave in the comment if you want to see more of these pictures. About Lab: This week we will introduce you a new environment called “LAB.” This map has a little bit different game mechanics. We have realized that when you play a lot, the gameplay is the same, so we decided to change it a little bit. You can see four pillars in front of you. They are pretty shiny. The entire environment looks quite calm. Dynamic gameplay: On the scale one to ten we wanted to reach a number fifty-seven, so we prepared the breathtaking show for you. Enemies will not have shiny eyes; you will barely see them. Pillars should bring a light. Once pillars go dark, only blue effect and yourself can help you. This change of gameplay should bring you even stronger and more immersive experience. When I played it, My heart rate was somewhere around 196. Feel The Fear!

Week 48 Lumos Update Last week we promised you to reveal information about the new update. There we go! We will start with Lab Level environment. We will also show you some pictures from the development. Leave in the comment if you want to see more of these pictures.

About Lab

This week we will introduce you a new environment called “LAB.” This map has a little bit different game mechanics. We have realized that when you play a lot, the gameplay is the same, so we decided to change it a little bit. You can see four pillars in front of you. They are pretty shiny. The entire environment looks quite calm.

Dynamic gameplay

On the scale one to ten we wanted to reach a number fifty-seven, so we prepared the breathtaking show for you. Enemies will not have shiny eyes; you will barely see them. Pillars should bring a light. Once pillars go dark, only blue effect and yourself can help you. This change of gameplay should bring you even stronger and more immersive experience. When I played it, My heart rate was somewhere around 196. Feel The Fear!

Source

Steam News / 1 December 2016

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