Full notes
Full Blue Crystal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
General
Changed aim calculation.
Changed time calculation to use in-game time from real time.
Reduced the frame rate drop when using weapons.
Tutorial
Added tutorial message on first clear or death.
Changed the tutorial message.
UI
Changed the description of the shotgun in the guide. (only Japanese)
Fixed an issue where the leaderboard / weapon UI was difficult to see depending on the screen ratio.
WorldSelect
Changed the teleporter for weapon stages other than Wind.
Changed some design.
World1
Changed the tree collision size.
World3
Fixed an issue where the water damage in Stage1 fluctuates depending on the frame rate.
Fixed unintended behavior of gimmick in Stage1.
Fixed stage production in Stage2.
World4
Fixed difficult to aim in Stage2.
World5
Changed the fog setting.
Fixed unintended behavior of enemies in Stage1.
World6
Changed the texture setting in Terminal.
Fixed material settings in Stage3.
World7
Changed the size of DestructibleMesh in Stage1.
Fixed difficult to aim in Stage1.
World9
Fixed difficult to aim in Terminal.
Reduced the frame rate drop in Stage1.
Reduced the frame rate drop in Stage2.
Source
Changelog.gg summarizes and formats this update. How we read updates.
