Full notes
Full BLOWFLY2:OVERLIMIT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions0 changes1 removal
- Gameplay
removedAfter respawning at a checkpoint, all traps and enemy behaviors are no longer random or inherited from the state before death, but are now deterministic.
BLOWFLY2:OVERLIMIT changes
removedAfter respawning at a checkpoint, all traps and enemy behaviors are no longer random or inherited from the state before death, but are now deterministic.
After respawning at a checkpoint, all traps and enemy behaviors are no longer random or inherited from the state before death, but are now deterministic.
Source
Changelog.gg summarizes and formats this update. How we read updates.
