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Steam News19 July 20241y ago

Update Description on 7.19

After respawning at a checkpoint, all traps and enemy behaviors are no longer random or inherited from the state before death, but are now deterministic.

Full notes

Full BLOWFLY2:OVERLIMIT update

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What changed

0 fixes0 additions0 changes1 removal
  • Gameplay
removedAfter respawning at a checkpoint, all traps and enemy behaviors are no longer random or inherited from the state before death, but are now deterministic.

BLOWFLY2:OVERLIMIT changes

removedAfter respawning at a checkpoint, all traps and enemy behaviors are no longer random or inherited from the state before death, but are now deterministic.

After respawning at a checkpoint, all traps and enemy behaviors are no longer random or inherited from the state before death, but are now deterministic.

Source

Steam News / 19 July 2024

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