Update log
Full Bloons TD 6 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Maps
- Events
Update Video: https://www.youtube.com/watch?v=ItotzXvYK1E
New Awesome
New Paragon, the Root of all Nature for our beloved Druid
Bestows a suite of primordial blessings upon its most trusted BrObyn
Generates cash based on the size of Banana Farm empire at the end of each round, the end of each BAD Bloon and the end of each Boss Skull, NATUREPROVIDES!
Basic attack unleashes a jet of Electrified Thorns that ricochet between Bloons to tear powerful groups apart, and the longer it can keep attacking the faster its attack rate will scale
The track is reclaimed by a sentient forest that tears apart Bloons passively & with wrathful storm trees that grow around the track attacking nearby Bloons to deal damage and blow them back with Vinenados (yes Vinenados - next up, Vinenados on a Plane!). These trees also count as ‘Banana Farms’ for… Paragonical reasons
Primordial Wrath ability can be toggled on or off to enter a beautifully furious wrathful nature state, draining cash over time while providing a massive damage boost to the tower until disabled - but take note: no cash can be generated from towers during this time.
New Advanced Map, Mushroom Grotto
A community competition winning map from u/Oski_01, this map utilizes new lighting functionality from Frontier Legends to apply regions of spore filled darkness that towers are unable to see through, the Mushroom patches can be interacted with to illuminate more areas.
New Pro Powers
Tech Bot Prime, has a larger radius and Ambush Tech built in
Top path will boost the damage of abilities that it triggers, and trigger additional copies of the same ability, with a pinnacle upgrade that grants additional damage to all attacks from the linked tower for a few seconds after ability activation
Middle path can link up to multiple different Monkeys, trigger abilities in radius of the Techbot as well, and gains a massive radius with an option to toggle automatic activations off and instead trigger all linked towers and towers in radius at specific times with its own Activate All ability
Bottom path can set multiple Ambush points with mini ambush drones, causes linked abilities to cooldown faster, and can activate its own ability which triggers all abilities in Techbot radius regardless of their cooldown state with a 25% chance to reset their cooldown again
Monkey Boost Pro places a Hype Boost Monkey, who activates a Monkey Boost ability
Top Path grants towers extra range, Camo Detection, Accuracy, All damage type popping & even allows towers to shoot through walls!
Middle path gains a much shorter cooldown, longer duration, and immunity to any stun or interruption mechanics as well as breaking them out of any of these mechanics
Bottom path can store up to 3 ability charges & instantly replenish these with Monkey Money, increases attack speed for all towers in radius at all times, and grants bonus damage to towers
Key New Feature - Social Seasons
We are super excited to update Teams and provide a new reason to join them and play as Teams inside the new recurring Social Seasons event. Don’t let that Seasons word worry you - there are no Battle Passes and no new IAPs related to this - just fun Goals for you to achieve with your Team, and for the first time ever in BTD6, the entire community of Team players going after epic Goals! The Seasons umbrella merely provides a timeframe for your rewards to be active, until the next Season arrives with its own new Goals and rewards. Read on!
Social Seasons
Each Social
Source
