In this update5
Full notes
Full Bloons Card Storm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Gameplay
- Store
- Security
- UI and audio
Bloons Card Storm changes
Bloons Card Storm - Update 6.0
We were working so hard on this awesome update, the date may have just slipped past us like a camo Boon. We thought we heard something, but it MUSTHAVEBEENTHEWIND.
Key Features
New Hero - Ezili
Ezili is a powerful new hero combining Bloon Offense with Monkey Defense!
Abilities:
Bloon Voodoo, is a passive that gives every Bloon she summons +5 Health and Undead Bloons +10
Sacrificial Totem, gives a target Monkey +1 temporary ammo, doing 20 damage to herself in exchange
Big Bloon Voodoo, her major ability, deals 60 damage to opposing Bloons for each Delay they have
Ezili has been added to Training, Daily Challenge, and Striker's Battleground
New Card Set!
Camo Storm Expansion has been released! Camo Storm card packs are available in store now.
New Feats
2 new feats added, Insatiable Collector and Hexed on This!
New Campaign
Tutorial has been revamped and extended, with more rewards!
New Cards
Bloons
Spooky Bloon
Golden Blimp
Soulstealer Bloon
Life Drain Bloon
Camo Blue Bloon
Camo Green Bloon
DDT
Camo Regrow Ceramic Bloon
Regrow Yellow Bloon
The Regenerator
Fortified Regrow Camo Red Bloon
Camo Regrow Rainbow Bloon
Camo Lead Bloon
Zombie Blue Bloon
Zombie MOAB
Zombie Rainbow Bloon
Monkeys
Druid of Peace
Dart Arts Wizard
Fireball Wizard
Ninja Monkey
Distraction Ninja
Shinobi Tactics Ninja
Grand Saboteur
Extra-Super Monkey
Even More Tacks
Bloon Impact
Extra Range Tack Shooter
Night Vision Sniper
Radar Scanner Village
Powers
Economy Drain
Fright Night
Haunting Night
Bloon Repair Bot
Ghost Monkey
Ghostly Armor
Eerie Lifeforce
Regrow Potion
CRRROD
Undead Army
Bloon Amalgamation
Heartstopper
Hex of Power
Monkey Summons
Quality Improvements
Upgraded to Unity 6 (v6.0.58f2) - this change should be seamless for players, and includes the recent security patch
UI updates and quality of life
New Play menu with better categorization and Quick Play last played game mode button on main menu
Added Graveyard UI
New end-game UI flow to better show rewards
Refreshed UI layout for various screens
Added UI for when players are unable to use their Hero Abilities due to Ability Ban being played
Added visuals to show when Bloons are unable to attack (for ARBITR, Druid of Peace etc)
Number of cards in your collection now shows at the top of the Collection screen.
Added a card set filter to the Card Collection screen
Number of used and total deckslots now shows at the top of the Decks screen.
Currency caps have been doubled
Added animated arrow to point to targetable Monkeys or Bloons for various card effects and actions
Revised and updated keyword tips across all cards, these should now be much more consistent
Added Mailbox messages for Boss Battle events beginning and ending
Increased UI Scale option can now be toggled in settings
Adventure Updates
Amelia's Adventure has been streamlined to include the Prologue.
Effects that summoned Undead Bloons now summon their respective Zombie Bloons
Balance Changes
Heroes
Obyn: Nature's Shield now gives 10 Shield, down from 20
Bloons
Defense Prep Bloon: Health 80 -> 100
Swarm Red Bloon: Health 20 -> 25
Blue Bloon: Health 50 -> 60
Swarm Blue Bloon: Health 45 -> 50
Swarm Green Bloon: 70 -> 75
Monkeys
MOAB Dominator: ATK 75 -> 70
Necromancer now summons Zombie Blue Bloons
Prince of Darkness now summons a Zombie MOAB
Dart Monkey: ATK 20 -> 25
Sniper Monkey: ATK 80 -> 90
Bionic Boomerang: ATK 40 -> 55
Frag Bomb Shooter: Cost 6 -> 7
Powers
For My Next Trick: Pick 2 -> Pick 3
Reinflated: Summoned Bloon is given the Undead keyword
Mana Shield: Shield 70 -> 80
Bug Fixes
Fixed a bug where the Golden Idol in Striker's Adventure would give full Bloontonium for Bloons despite a reduced price
Minor tweaks made to the visual Bloon track on some Arenas
Fixed an issue where ads sometimes were not giving rewards
Resolved an issue where the next rank would show as "6" and not Paragon tier 1 in the Ranked game screen
Fixed a bug where the Marketplace would not correctly update UI when a Monkey was removed
Fixed an animation issue where Monkeys would be stuck in an idle animation when receiving extra ammo
Monkeys that have "Attacks Twice" now show correct damage prediction when targeting Bloons
Resolved an issue that would prevent Missile Launcher from dealing any damage if a Must-Pop Bloon was in play
Source
Changelog.gg summarizes and formats this update. How we read updates.
