Full notes
Full Blooming Winter update
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What changed
0 fixes1 addition0 changes0 removals
- UI and audio
addedAdded new area after Gardens: Arboretum (Disclaimer, I've only made a couple rooms so far 😅) - Fixed game over music not playing in the Gardens - Added music to Gardens boss fight - Added new glowing effect to room exits in areas where they might be unclear - Added text indicating what button to press to use the scythe after getting it - Decreased difficulty in Gardens area to fix massive difficulty spike - Made it so objects that are breakable with the scythe are outlined in red - Changed floor texture in the room where you get the scythe Btw since it never actually says the names of the areas I'm referring to in-game, for future reference the first area is the "Tutorial Area", the second is the "Gardens", and the third is the "Arboretum". The switch between areas is marked by seeing that mysterious tree that may or may not be a Deltarune reference :) I might add text in-game at some point, both to give it some lore and to give the areas proper names outside of these patch notes 😅 Also, wanted to mention that for some reason you can't swing the scythe while moving up-left, but only if you're moving with the arrow keys??? And it works just fine if you use WASD??? I can't for the life of me figure out how to fix it so sorry ¯\_(ツ)_/¯ Just know that if it bothers you you can switch to WASD :)
Blooming Winter changes
addedAdded new area after Gardens: Arboretum (Disclaimer, I've only made a couple rooms so far 😅) - Fixed game over music not playing in the Gardens - Added music to Gardens boss fight - Added new glowing effect to room exits in areas where they might be unclear - Added text indicating what button to press to use the scythe after getting it - Decreased difficulty in Gardens area to fix massive difficulty spike - Made it so objects that are breakable with the scythe are outlined in red - Changed floor texture in the room where you get the scythe Btw since it never actually says the names of the areas I'm referring to in-game, for future reference the first area is the "Tutorial Area", the second is the "Gardens", and the third is the "Arboretum". The switch between areas is marked by seeing that mysterious tree that may or may not be a Deltarune reference :) I might add text in-game at some point, both to give it some lore and to give the areas proper names outside of these patch notes 😅 Also, wanted to mention that for some reason you can't swing the scythe while moving up-left, but only if you're moving with the arrow keys??? And it works just fine if you use WASD??? I can't for the life of me figure out how to fix it so sorry ¯\_(ツ)_/¯ Just know that if it bothers you you can switch to WASD :)
- Added new area after GardensArboretum (Disclaimer, I've only made a couple rooms so far 😅) - Fixed game over music not playing in the Gardens - Added music to Gardens boss fight - Added new glowing effect to room exits in areas where they might be unclear - Added text indicating what button to press to use the scythe after getting it - Decreased difficulty in Gardens area to fix massive difficulty spike - Made it so objects that are breakable with the scythe are outlined in red - Changed floor texture in the room where you get the scythe Btw since it never actually says the names of the areas I'm referring to in-game, for future reference the first area is the "Tutorial Area", the second is the "Gardens", and the third is the "Arboretum". The switch between areas is marked by seeing that mysterious tree that may or may not be a Deltarune reference :) I might add text in-game at some point, both to give it some lore and to give the areas proper names outside of these patch notes 😅 Also, wanted to mention that for some reason you can't swing the scythe while moving up-left, but only if you're moving with the arrow keys??? And it works just fine if you use WASD??? I can't for the life of me figure out how to fix it so sorry ¯\_(ツ)_/¯ Just know that if it bothers you you can switch to WASD :)
Source
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