What changed
0 fixes3 additions1 change0 removals
addedI'm still working and developing Blooming. recently I've seen some assets on Unity's asset store that can help me make my game feel and look better, so I decided to add them. The first one Retro Bit FX - Pixel Particles package (by Unluck Software), contains 2D particles that I modify a bit to fit them into the project. Those particles were added to the enemies, bosses and the player.
addedOn the other hand, Feel package (created by More Mountains), help me adding more and better feedback and juice. Thanks to this package, I'm able to add differents effects on cameras, post processing time scale, etc.
addedWith those changes, Blooming feels like a more "complete", responsive and satisfying experience. I'm still working on the fire zone, is almost complete, just need to finish bosses and music. Also, in a few days (or weeks) I want to publish a new trailer; this trailer will contatin all the progress made so far, so it will show a version of the game more near to the final product.
changedThanks for reading so far, I will continue working and making uploads when is neede, until then, goodbye!
Blooming changes
addedI'm still working and developing Blooming. recently I've seen some assets on Unity's asset store that can help me make my game feel and look better, so I decided to add them. The first one Retro Bit FX - Pixel Particles package (by Unluck Software), contains 2D particles that I modify a bit to fit them into the project. Those particles were added to the enemies, bosses and the player.
addedOn the other hand, Feel package (created by More Mountains), help me adding more and better feedback and juice. Thanks to this package, I'm able to add differents effects on cameras, post processing time scale, etc.
addedWith those changes, Blooming feels like a more "complete", responsive and satisfying experience. I'm still working on the fire zone, is almost complete, just need to finish bosses and music. Also, in a few days (or weeks) I want to publish a new trailer; this trailer will contatin all the progress made so far, so it will show a version of the game more near to the final product.
changedThanks for reading so far, I will continue working and making uploads when is neede, until then, goodbye!
I'm still working and developing Blooming. recently I've seen some assets on Unity's asset store that can help me make my game feel and look better, so I decided to add them. The first one Retro Bit FX - Pixel Particles package (by Unluck Software), contains 2D particles that I modify a bit to fit them into the project. Those particles were added to the enemies, bosses and the player.
On the other hand, Feel package (created by More Mountains), help me adding more and better feedback and juice. Thanks to this package, I'm able to add differents effects on cameras, post processing time scale, etc.
With those changes, Blooming feels like a more "complete", responsive and satisfying experience. I'm still working on the fire zone, is almost complete, just need to finish bosses and music. Also, in a few days (or weeks) I want to publish a new trailer; this trailer will contatin all the progress made so far, so it will show a version of the game more near to the final product.
Thanks for reading so far, I will continue working and making uploads when is neede, until then, goodbye!