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Steam News18 June 202616d ago

Big Demo Update

Hello, there! Since the demo's initial release months back, the game's balance and overall quality has improved quite substantially and, as a result, I felt that the demo no longer served as a proper preview of the full

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Full Bloomed Ghoul update

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Repeated intro

Hello, there! Since the demo's initial release months back, the game's balance and overall quality has improved quite substantially and, as a result, I felt that the demo no longer served as a proper preview of the full game. So I updated it. It's still relatively the same, but the game's progression and balance has been reworked, and there's been a ton of quality of life improvements (not to mention bug fixes). The (somewhat) full list of changes can be read below in the patch notes, if you're interested. I hope you enjoy! :D ... GAMEPLAY & GENERAL BALANCE CHANGES

What changed

10 fixes3 additions16 changes2 removals
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Fixes
removedHello, there! Since the demo's initial release months back, the game's balance and overall quality has improved quite substantially and, as a result, I felt that the demo no longer served as a proper preview of the full game. So I updated it. It's still relatively the same, but the game's progression and balance has been reworked, and there's been a ton of quality of life improvements (not to mention bug fixes). The (somewhat) full list of changes can be read below in the patch notes, if you're interested. I hope you enjoy! :D ... GAMEPLAY & GENERAL BALANCE CHANGES
changedHealth and Damage across the whole game has been rebalanced and on average is now higher
changedThe number of rooms before a Boss has been increased from 4/5 > 6
changedThe Spawn and Tutorial rooms have been redone
changedChallenge rooms have been renamed and slightly tweaked
changedQuantity of Holes in rooms have been changed from 2-3 > 1-3

Bloomed Ghoul changes

removedHello, there! Since the demo's initial release months back, the game's balance and overall quality has improved quite substantially and, as a result, I felt that the demo no longer served as a proper preview of the full game. So I updated it. It's still relatively the same, but the game's progression and balance has been reworked, and there's been a ton of quality of life improvements (not to mention bug fixes). The (somewhat) full list of changes can be read below in the patch notes, if you're interested. I hope you enjoy! :D ... GAMEPLAY & GENERAL BALANCE CHANGES
changedHealth and Damage across the whole game has been rebalanced and on average is now higher
changedThe number of rooms before a Boss has been increased from 4/5 > 6
changedThe Spawn and Tutorial rooms have been redone
changedChallenge rooms have been renamed and slightly tweaked
  • Health and Damage across the whole game has been rebalanced and on average is now higher

  • Active abilities have all received varying degrees of buffs to feel more impactful

  • The number of rooms before a Boss has been increased from 4/5 > 6

  • The Spawn and Tutorial rooms have been redone

  • Challenge rooms have been renamed and slightly tweaked

  • Quantity of Holes in rooms have been changed from 2-3 > 1-3

  • Normal Rooms now have 1 less free Corpse and 1 more Hole spawn

  • Gemstones gained from defeating Bosses increased from 1 > 2

  • Regrowth Active has been reworked to now use charges instead of Bones

  • Nearly every enemy has had their Move Speed slightly reduced

  • Imp's Fire Bolt speed has been slightly reduced

BOSS BALANCE CHANGES

  • Bosses are now tougher to kill and scale higher

  • Squirming Mass' Virulent Explosion attack has been reworked to be deadlier; projectile count doubled (8 > 16), projectile speed decreased, parrying now destroys instead of returning it, and boss now has a "tell" when it's about to use this attack

  • Spectator's Eye Goop attack now grows in size over time

  • Tomb Tapper's Graves now leave a Minor Corpse after being destroyed

QUALITY OF LIFE

  • Saving/Loading has been implemented with Steam Cloud Save support

  • The UI for your Current Upgrades and Upgrade Preview has been updated

  • Upgrade descriptions are now much more detailed

  • There is now a UI element showing you how many rooms are left before the Boss, seen in the top right corner of the screen

  • Conditions now fade out when they're about to expire

BUG FIXES

  • Fixed Tome of Vitality not properly increasing HP

  • Fixed Feeding Frenzy's buff not working in many cases

  • Fixed Carrier enemy sometimes not animating correctly

  • Bosses should no longer be able to use certain attacks while dying

  • Fixed the '??? Key' from not appearing in most cases

  • Fixed an oversight where getting an upgrade from a Code could be lost when transitioning rooms

  • Fixed gamepad joysticks navigating menus too quickly

  • Fixed most enemies not scaling correctly

  • Fixed several enemy AI-related bugs

  • Fixed several Dashing-related bugs

  • Fixed several Upgrade-related bugs

OTHER NOTABLE CHANGES

  • The number of Bosses killed needed for the "Stuck Descending" ending has been reduced from 6 > 3

  • Due to gaining more gemstones, the campsite's donation thresholds have increased from 2 & 5 > 3 & 8

  • Several sprites and tiles have been added or updated

  • Portuguese localization has been extensively expanded (though some translation errors may still likely exist)

Source

Steam News / 18 June 2026

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