Full notes
Full Bloody Paws Unleashed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Performance
- Fixes
Bloody Paws Unleashed changes
That's right! Bloody Paws Unleashed finally leaves Early Access October 14th! Just in time for Halloween!
Thank you for all of your support and feedback during this time. If you've already played the Early Access version of this game, here's what awaits you next weekend:
MAIN ADDITIONS
Renamed game to Bloody Paws Unleashed, created new logo
New highway stage
2 new bosses
New cutscenes between levels, featuring brand new art and animation
VISUALS
Added various new sprite animations and embellishments (flash, explosions, power ups, others)
New HUD
Updated animations for Bloody
Updated animations for invisible men
Updated animations for witch
Updated animations for skaters
Updated animations for Frankie (on skates and final fight)
Added mist to village stage
New Game Over screen
Removed “resist the attack” note
Wanted posters in Downtown stage have been translated for their respective language modes
CONTROLS
Added new jump attack (down+attack)
Added double jump for power-up level #2
Power-up level #2 can now perform grabs and up+attack
Improved grabs
More control over jumps
Hurricane attack is now a special attack, with designated button (consumes mp)
ENEMY TWEAKS
- Tweaked zombieno hurt on contact, attack animation added
Updated pattern of skating Frankie. Has lower HP.
Skull pile turrets have less HP
Improved car crash (now found only in Plaza stage). Car is vulnerable before crash.
TIMER
New clock timer item
Fixed clock resetting after clearing group of enemies
Timer stops when completing level
OTHER CHANGES
New hurricane item (for special attack)
Village stage is now part of Forest stage
Rearranged later “resist the attack” segments
Added short voice clips
Updated sounds and music in bonus stage
Source
Changelog.gg summarizes and formats this update. How we read updates.
