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Steam News22 July 20241y ago

Bloody Hills Demo Update

This version of the game is what the final release will look like and how it will look gameplay-wise. We've changed a lot since the last demo, let's start with the updated visuals.

Full notes

Full Bloody Hills update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions4 changes1 removal
  • Maps
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Server
changedThis version of the game is what the final release will look like and how it will look gameplay-wise. We've changed a lot since the last demo, let's start with the updated visuals. As we mentioned before, we've updated the games visuals to look more natural and a bit brighter at night, this also includes changes to the flashlight light and the lights around the map.
addedWe have added brand new keybind settings and we little bit revisited exisiting keys and decided to change the interaction button from "E" to the left mouse button, which also sometimes helps you speed up the game a bit and open some doors faster in the chase.
addedWe reworked the first 2 chapters a bit and added some new props / lore.
changedImproved chapter 1 cinematics.
addedAdded AI animals to make forest feel more alive and real.
changedTuned down some sounds that were too loud by default.

Bloody Hills changes

changedThis version of the game is what the final release will look like and how it will look gameplay-wise. We've changed a lot since the last demo, let's start with the updated visuals. As we mentioned before, we've updated the games visuals to look more natural and a bit brighter at night, this also includes changes to the flashlight light and the lights around the map.
addedWe have added brand new keybind settings and we little bit revisited exisiting keys and decided to change the interaction button from "E" to the left mouse button, which also sometimes helps you speed up the game a bit and open some doors faster in the chase.
addedWe reworked the first 2 chapters a bit and added some new props / lore.
changedImproved chapter 1 cinematics.
addedAdded AI animals to make forest feel more alive and real.

This version of the game is what the final release will look like and how it will look gameplay-wise. We've changed a lot since the last demo, let's start with the updated visuals. As we mentioned before, we've updated the games visuals to look more natural and a bit brighter at night, this also includes changes to the flashlight light and the lights around the map.

We have added brand new keybind settings and we little bit revisited exisiting keys and decided to change the interaction button from "E" to the left mouse button, which also sometimes helps you speed up the game a bit and open some doors faster in the chase.

General bug fixes and small additionals.

- We reworked the first 2 chapters a bit and added some new props / lore.

- Improved chapter 1 cinematics.

- Added AI animals to make forest feel more alive and real.

- Tuned down some sounds that were too loud by default.

- Fixed Foliage Scalability setting.

- Removed First Aid and fall damage. (We came to the conclusion that fall damage was worthless and almost never used in the game, and it was also a bit buggy, which also leads to the removal of first aid and anything related to health in other chapters).

- Fixed several spots in Chapter 2 where The Hikers gets stuck while in chase.

- Fixed collisions and optimized game.

We hope you enjoy this small update and try updated demo before the full version. If you find any bugs, please report them on our Discord server or Steam Forums. Stay tuned for the September 20th release!

Source

Steam News / 22 July 2024

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