Full notes
Full Bloody Heaven 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Gameplay
Add
Chapter 3 and Chapter 4 Shop room added weapons, can be switched Add the date and countdown that shows "Next Update" to the main screen Increased the Sun Sword's contact damage to enemies by 7. Now a Sun sword that lands on the ground deals damage to enemies it touches
Repair
Flash back issue fixed Fixed an issue where shaman's damage was not scaled by Fangs Curse The first level increases the spider's hand lift time Gemini boss health and blood bars are not scaled by fangs Curse Gemini boss arrow pointing to Fireball puck modified picture Twin boss Ice Ground Damage Adjust damage frequency Twin boss Fire boss refresh position to move a little, fire snake less than 3 can continue to generate, more than 3 do not generate Before boss level, the store room refresh rate is increased The final BOSS does not use cladding materials, and always keeps the primary color, so that the player can distinguish between fire and ice Rune composition interface and Rune Recast interface There is a visual error in the right mouse button loading of runes after opening the backpack When Cold Enchantment hits an enemy, delete the text prompt to adjust the size of the image effect Incorrect model chamfer plus smooth group Hard interleaved problem adjustment art of shader makes the picture more refined Light and shadow optimization
Future updates
New rune series, related to the previous element class runes. It has to do with burning, lightning, secret springs, frost spirits. Will be able to summon the guard of the corresponding element to assist in battle. High difficulty adaptation +1 You can find a merchant in a random room and choose to retain the function of backpack runes You can find a merchant in a random room to switch between core runes and non-core runes Small game room x1 Added the option to open and close advices in Settings Added doorway hints that players will drop weapons and runes in their packs during the session Add the current weapon attack variant to the blacksmith each time the cost gem changes High Difficulty added save, now reset every time you enter the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
